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Thread: The First Level Done, Demo inside

  1. #11
    Wizrobe Freedom's Avatar
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    Re: The First Level Done, Demo inside

    I have a comment then.

    Looking at the amount that's been done and the amount of tile pages/tilespace used I could see you running into problems before this thing is completed, not to mention the size it will be when it is completed.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  2. #12
    On top of the world ShadowTiger's Avatar
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    Re: The First Level Done, Demo inside

    Yeah, that's definitely one issue I'm looking at. Thankfully, we can export the Tileset from the Quest itself, and the tileset can be organized into something much lighter than the quest itself. It'll still have all the Combo Aliases and everything, but without those fatty bosses and high calorie maps and such.

    In the future though, I do sort of want to cram as much as I can into all the maps as possible. This includes layers, so we really need to pack all layers into all the space that went unused in the earlier maps, and fill up upwards.

  3. #13
    Lynel elise's Avatar
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    Re: The First Level Done, Demo inside

    Quote Originally Posted by Shoelace
    Anyways, so far my brother, Elise, Sephiroth, and you had trouble with the block puzzle. So maybe, I could make it the blocks have symbols on them to make them look like the right seasons.
    No just leave it this way , I found the solution when I started to use my brain
    Nothing wrong with using it every now and then , but while I type this it just popped in my head are there many colorblind people that can't see the different colors I really don't know maybe it can be a problem for them

  4. #14
    On top of the world ShadowTiger's Avatar
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    Re: The First Level Done, Demo inside

    Heh. Good point, Elise. :p I'll draw some symbols onto the blocks when I can.

    Also, that last block puzzle (Where you push all those statues into the holes to make a path, ... ... DAYAMN Shoelace! XD Are you a bloody madman? The seasons puzzle was dead obvious to me on the first try, but I wasn't able to get that statue puzzle at all! Post a solution or something. :p ( www.moviegear.com to animate it.

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    Lynel elise's Avatar
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    Re: The First Level Done, Demo inside

    make a path on the left side up
    don't do it on the rightside

  6. #16
    On top of the world ShadowTiger's Avatar
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    Re: The First Level Done, Demo inside

    Yeah, that's what I was doing, but I always came up short. . ., lol. Okay. Let's see what I did. I pretty much ignored the blocks on the right side of the screen, and focused on the statues on the left. I used them all, except for the one stuck in the corner, and the ones that you can't extract from near a pit. Sacrificing one statue for another didn't seem prime, but that's all I could see to do.


    EDIT: ... ... Boy, you know, it's a good thing I posted all of this, as if I hadn't, murphy's law wouldn't have kicked in, and the answer wouldn't have kicked me in the bloody shins. lol. Kinda funny how that works. :p

    EDIT: OH! Shoelace! On the screen directly below that one, AS WELL as the screen directly to its right, (Of the statue puzzle screen shown above.) Can we turn on Permanent Secrets? I don't like burning the bushes over and over again lol. I'm also going to put in a few health and magic stations here and there, and possibly pump up the enemy count or make it harder to navigate the temple. Any recommendations?

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    Lynel elise's Avatar
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    Re: The First Level Done, Demo inside

    It's a test quest don't make it a quest nobody can get through if they aren't that good in fighting , this is level 1 not nine :)

  8. #18
    On top of the world ShadowTiger's Avatar
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    Re: The First Level Done, Demo inside

    There are only three levels. :p Well, I do plan on putting in more save points so people can "work for it" without having lost all that much (If anything) if they die suddenly. Part of a quests' difficulty lies in the frustration of having to go back and forth without any means of transport between the two places, which especially includes dying in a place far away, and having to walk all the way back. If there are frequently save points, this eliminates like, half the frustration factor right there. I plan on having quite a few health stations around as well. It really shouldn't be that difficult.

    I mean, the miniboss will consist of leevers. Only leevers. No damage combos. You'll get a big shock with the Leever 3, but it'll DEFINITELY be manageable, as it's primarily a "suspense-based" boss, (I just ran through it. Works like a charm.) and he won't damage you too badly. I also stocked fairies in the trees if you need them.

  9. #19
    Bored Potato Nicholas Steel's Avatar
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    Re: The First Level Done, Demo inside

    Quote Originally Posted by Shoelace
    As far as I know, Peteo is putting all of his time into his game and of course The Lost Isle. But yes, ShadowTiger is in charge of the whole thing. I was just ahead of the first level.

    Anyways, Master of Power... Umm... I don't know what is wrong. The zip file was done with the normal winzip, that I do with all of my things. Maybe x10hosting.com's server went down. That is the only thing I could think of if you couldn't download it.

    Anyways, I hope you guys enjoy.
    winzip 10 has support for compression formats not availible in earlier versions of winzip... thus one of these formats may have been used.

    (im gonna read the whole thread now and edit this... maybe not heh)
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  10. #20
    Gibdo Shoelace's Avatar
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    Re: The First Level Done, Demo inside

    Hey ST in the picture was is there no details in the grass, did you turn the layer off? Anyways, the left way is the way to go. Maybe you should move the bottom left tree so you can see that hole. That is the hole you need to push the statue in to go to the next screen.

    Also, you said you want to increase the enemies in the level and such. In my opinion it actually needs to be lowered in some parts. I still think the leever 3 is a bad idea, however this is just me.

    Also, in the screen below the one you posted, you can make it so the red trees stay permament. I wouldn't do it on the screen to the right, since you need four triggers to open the gate. And if you put it on permament the reds will be gone but the gate will be closed.

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