User Tag List

Results 1 to 2 of 2

Thread: Tile Requests (Custom Bosses mostly)

  1. #1
    Octorok
    Join Date
    Dec 2004
    Age
    37
    Posts
    326
    Mentioned
    6 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    1,526
    Level
    13
    vBActivity - Bars
    Lv. Percent
    18.78%

    Tile Requests (Custom Bosses mostly)

    I am using the DoR tileset, and I am no good at drawing tiles. Hopefully either some good artists would be willing to make me some tiles, or maybe they already exist somewhere. Any and all help is appreciated.

    First I need to make my Level 1 Boss... a giant snake. The fight will take place almost in a Donkey-Kongish style arena. (Ledges and Ladders as opposed to the top-down view) The boss needs to be 2 tiles wide, be able to be three different heights (low, medium, high), and appear on either side of the arena. The idea is that he is under the ledges and pops up on either side at random heights and breathes fire.

    If anyone can help that would be great... I might be able to release a demo soon.

    Some other boss tiles I know I am going to need:
    That Eye thing from Misery Mire (Lttp Lv6 Dark World Boss)
    Big Octo (LA Lv4 Mini-Boss)
    Koume + Kotake + Twinrova (Spirit Temple OoT)
    Sprites for Din + Nayru
    Aghanim (That wizard guy from LttP)

  2. #2
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
    Join Date
    May 2006
    Age
    30
    Posts
    371
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,668
    Level
    13
    vBActivity - Bars
    Lv. Percent
    71.03%

    Not A Bug Re: Tile Requests (Custom Bosses mostly)

    Read my signature.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social