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Thread: Congratulations Koopa!

  1. #11
    Lynel
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    Re: Congratulations Koopa!

    Holy crap. Four new developers all at once? I can't wait to see the number of updates and bugfixes ZC will have now. Congrats, you guys.

  2. #12
    Wizrobe Petoe's Avatar
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    Re: Congratulations Koopa!

    Wow! So many people now! This is fantastic news...

    ...and congrats to everybody, especially the great koopa!
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  3. #13
    Murana Wolford DarkFlameWolf's Avatar
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    Re: Congratulations Koopa!

    So does this mean you'll be too busy to test Koopa?
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
    "Design ideas come to me during fetid fits of masturbation." - C-Dawg
    "I want to give NoeL a blowjob! ^_^" - Peteo
    "The magic boob should be mine any minute!" - Koopa
    "Suicide is the most sincere form of self-criticism" - My Film Professor

  4. #14
    retired AGN member koopa's Avatar
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    Re: Congratulations Koopa!

    Luckily, no, from about mid-july it'll be summer break at university anyway, so if you need it I'll be able to spend hours and hours testing ... I'll need something to do in the holidays besides revising for exams :) Oh yeah, AND I'll be working on ZC.

    And as I said, I'm really looking forward to testing, DFW. My pencil is sharpened and my pad of paper ready.
    Koopa - former member of AGN and retired ZC developer.

  5. #15
    Taichi!
    ZC Developer
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    Re: Congratulations Koopa!

    It suffices to say that DN's already been whipping me for missing brackets in the code.

    I'll try my best, I think I'm doing alright, and 4 new devs .... except ZC 3.3 soon. haha.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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