User Tag List

Results 1 to 6 of 6

Thread: title screen and story pix tiles wanted

  1. #1
    Keese
    Join Date
    May 2006
    Age
    32
    Posts
    35
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    758
    Level
    9
    vBActivity - Bars
    Lv. Percent
    67.33%

    title screen and story pix tiles wanted

    I can't find title screen tiles orstoryline picures anywhere! Do people not like to take these picures on this part of the game? thanks in advance

  2. #2
    Keese Skipper's Avatar
    Join Date
    Oct 2005
    Age
    31
    Posts
    35
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    783
    Level
    9
    vBActivity - Bars
    Lv. Percent
    81.98%

    Re: title screen and story pix tiles wanted

    Well...

    You CAN rip the tiles from various ROM's, like ToP or CT, but, of course, I'm not telling you where to download the ROMs.

    Basically, for ripping, I just use something like ZSNES, then get disable all of the unnessesary layers, like the sprite layers, ect, untill I get the background I need.

    If you still need a background for a title screen, then I may be able to rip a good background from a ROM. So... Just ask.


    (Dang, it's been a while since I've posted here...)
    ~ Skipper~

    -::Avatar:~::- {Ikane Daisuke.}
    -::Current Status:~::-{Bored out of his mind.}
    -::Current mood~::-{One of those "..." moods.}
    -::Links~::- { ZCU}{8-Bit Theater}

  3. #3
    Death Knight Cronic's Avatar
    Join Date
    Apr 2001
    Location
    Still in a dream
    Posts
    10,567
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    7,722
    Level
    26
    vBActivity - Bars
    Lv. Percent
    71.41%
    Achievements It's over 9000!

    Re: title screen and story pix tiles wanted

    Normally if someone is telling a story through tiles it's a very personal thing as in the tiles are not only to go along with the story being told, but usually they just wouldn't transfer to another quest very well either way... Your best option is to get a hang for the prog and learn a thing or two about graffix ripping
    "You have been the veterans of creative suffering. Continue to work with the faith that unearned suffering is redemptive"
    -mlk

  4. #4
    Keese
    Join Date
    May 2006
    Age
    32
    Posts
    35
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    758
    Level
    9
    vBActivity - Bars
    Lv. Percent
    67.33%

    Re: title screen and story pix tiles wanted

    alright I forgot all about that I can do that as I haven't used zsnes in about 2 years. so I'm getting the story layed out now is there a way to go through the story in 5 screens without showing link and the player presses right to walk on portal to next screen? ( I Know how to do the last part but is it possible to make link invisible)

  5. #5
    Keese Skipper's Avatar
    Join Date
    Oct 2005
    Age
    31
    Posts
    35
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    783
    Level
    9
    vBActivity - Bars
    Lv. Percent
    81.98%

    Re: title screen and story pix tiles wanted

    Quote Originally Posted by iwn12
    alright I forgot all about that I can do that as I haven't used zsnes in about 2 years. so I'm getting the story layed out now is there a way to go through the story in 5 screens without showing link and the player presses right to walk on portal to next screen? ( I Know how to do the last part but is it possible to make link invisible)
    Go to Data-Screen Data, and check the box "Invisible Link" and "No Subscreen".

    As for the warping, use side warps. Or, to make it seem better, use timed warps, although they CAN be confusing at first.
    Also, just a reminder: If you plan on ripping graphics from other games, always make sure the filetype is a .bmp or a .gif.
    ~ Skipper~

    -::Avatar:~::- {Ikane Daisuke.}
    -::Current Status:~::-{Bored out of his mind.}
    -::Current mood~::-{One of those "..." moods.}
    -::Links~::- { ZCU}{8-Bit Theater}

  6. #6
    Keese
    Join Date
    Jun 2005
    Age
    55
    Posts
    51
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    836
    Level
    10
    vBActivity - Bars
    Lv. Percent
    11.22%

    Re: title screen and story pix tiles wanted

    When ripping tiles keep in mind the palette used by the system as well. NES and Super NES used a 128-color NTSC (104 color PAL for European games) and Genesis used a 16-bit scheme. ZC is set up for 18-bit, but you MUST change the palettes (CSet=1 row of 16 colors, Palette=16 CSets, DON'T FORGET!!!) to insure color matching. ZQuest doesen't (imho) handle conversion very well, but I do have the NES/Super palettes for the taking ([email protected]). You will have to combo the tiles as well, so if you make enemies on the title make sure they can't harm Link (made that mistake... lol). Anything 3rd gen and higher should rip fine (Dreamcast/N64/PS/Game Cube/XBox...) as they all use at least 16-bit high color. - gryx

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social