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Thread: Advanced Tileset Editor needed

  1. #1
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Verified Bug Advanced Tileset Editor needed

    Does anyone know where i can find a tileset editor speshaily designed for ZC?

  2. #2
    Lynel Majora's Avatar
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    Re: Advanced Tileset Editor needed

    I've seen a similar question in other parts of the forum, try Google-ing "GraphicsGale"

    :mega:

  3. #3
    Wizrobe *b*'s Avatar
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    Re: Advanced Tileset Editor needed

    Graphics Gale is not made for ZC. the most advanced tileset editor you'll find for ZC is ZC itself, or MSPaint

  4. #4
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Re: Advanced Tileset Editor needed

    "GraphicsGale"...

    Well THAT sounds familiar...

    Thanks "majoras wrath"

    ---------------------------------->

    Actually *b*, MSPaint is not designed for ZC either.

  5. #5
    Keese
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    Unverified Bug Re: Advanced Tileset Editor needed

    If someone could THROW ME A BONE and provide a WORKING LINK to the .QSU FLIE FORMAT, I could write an advanced tile editor. I already have something similar WORKING ALREADY for another game, but it exports 24-bit .BMP's. As I understand it, ZC is 18-bit and can use a MAXIMUM PALETTE of only 256 of the available 262,144 colors (18-bit) available to it. The program was a piece of cake to write, but getting filespecs from the developers is like pulling teeth...:mad: :mad: :mad:

    ================================================== ========

    Think I've figured out the coding scheme for the tiles , but need help now with the header part (bytes $0004 - 000D) of the file. Anyone know the PROPER coding for the .TIL header? Thanx! - gryx :) :googly:

  6. #6
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Verified Bug Re: Advanced Tileset Editor needed

    Quote Originally Posted by gryxzl
    If someone could THROW ME A BONE and provide a WORKING LINK to the .QSU FLIE FORMAT, I could write an advanced tile editor.
    What do you need that for?
    (I do not know any programing language what-so-ever)

  7. #7
    Keese
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    Re: Advanced Tileset Editor needed

    I have a program I wrote for another game that writes a file in 24-bit color as a .bmp file (like MS-Paint.) Zelda Classic utilizes a 18-bit color scheme, but I can't figure out the code for the header (to make my output file compatible with ZC.) I have alot of .bmp that don't rip right due to palette errors, and I could convert my .bmp to a zc format for perfectly colored tiles... Fatcatfan posted the .zqu format as a sticky, but it's a broken link now, so it does me no good.

    gryx

  8. #8
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Sick Bug Re: Advanced Tileset Editor needed

    With this program, you should be able to edit the pallet and/or import a pallet from a image, pallet set, and graphics pack...

    Just a suggestion.

  9. #9
    Octorok Rulehy's Avatar
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    Re: Advanced Tileset Editor needed

    I looked like Graphics Gale costs 20$!

  10. #10
    Octorok Master_of_Power's Avatar
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    Re: Advanced Tileset Editor needed

    There should be a free version too
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

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