Although there have been many suggestions for various little nick-nacks to add to zquest, many of which add to what we already have, we need a new idea as to what the NEXT BIG THING.
What we can we add that totally changes the gameplay and feel of the game? In the past we added animation, then combo cycling, and now freeform combos. Originally there were only 8 weapons to use (i think?) and now we have much more. Even the subscreens have evolved numerous times. So we need something exciting to add and here's my proposition:
Depth! By this i mean being able to change the 3rd demension of certain combos or sprites. For example, making Link jump and having combos he can leap over or being able to jump to avoid damage combos. This could bring about Roc's Feather that everyone's been wanting.
Or having Link change the layer he is on via a new combo type, and with this, it changes his walkability as well. This would allow for easier Over-and-Under Bridges, or catwalks in dungeons. One moment Link walks around town beneath the clouds & after climbing a ladder, he can then walk on the clouds!
And could adding a sense of depth also mean making falling items? It would be cool to make items actually leap out of bushes like in Wind Waker. Or after a cutscene, you could make an item such as the master sword slowly fall from the sky or fall down a beam of light.
Perhaps have keese change layers by diving down and only when they do so do they damage Link, rather than flying above him and causing damage, which is bad enough but moreso when using shadows. It looks horribly wrong that a flying keese can hurt Link when above him, likewise that his sword can kill the keese.
And finally, we could perhaps make Link pick up things to hold over his head and carry. This would lead to a whole new way of playing, for example:
We could have Boulder combos. They act kinda like bushes in that after 'breaking', you could get a rupee or heart from them and they have their own crumbling animation, except instead of being slashed, they can be picked up, thrown, and then break. Additionally, we could have Heavy & Heavy 2 Boulders that may only be picked up once we have the L1 & L2 Bracelets.
Perhaps we could have Lift Blocks (via flags) that we can lift over our heads and then drop onto Block Trigger flags, or other objects we can lift, drop or throw. Some break after throwing, some don't.
A quest rule so when you use a bomb or superbomb, it appears above Link's head rather than beneath him and he can toss or drop them. Also, perhaps when colliding with enemies the bomb explodes and the enemy gets hurt.
And finally, perhaps we could have Bomb Flower combos, which ignite upon lifting. We can then throw them and when they explode, they trigger bomb flags. They also explode when shot with an arrow or when a bomb flower next to it explodes (like a chain reaction like in Dodongo's Cavern of OoT) Bomb Flowers can be used to activate bomb triggers from a distance, like across a large gap, or such triggers when Link doesn't have bombs.
What are your thoughts about adding Depth as the "Next Big Thing"?