User Tag List

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 42

Thread: Cjc Proposes... an interactive overworld

  1. #21
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,276
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.87%

    Re: Cjc Proposes... an interactive overworld

    Quote Originally Posted by Britannianhero4
    ... ... lol spam/useless posts. [J/K] :p Modgasm. Anyway, ...


    Well, current progress is, I'm still trying to fix up the bloody tileset. X x. I've made a LOT of progress on it, importing new 2.11 features and all, but the bloody Garbage Combo bug keeps messing it up again!

    Combos' tile references are displaced by one tile to the right.

    Useless combos are spawned all over blank areas.

    Useless combos replace other combos which weren't useless ones.

    Useless combos replace WHOLE SERIES' of combos!


    Gettiing really annoying to fix up. X x.
    Hopefully, the garbage combo problems will be fixed in the next beta...

  2. #22
    Octorok Sir_Johnamus's Avatar
    Join Date
    Jul 2005
    Age
    31
    Posts
    405
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,937
    Level
    14
    vBActivity - Bars
    Lv. Percent
    64.41%

    Re: Cjc Proposes... an interactive overworld

    Quote Originally Posted by ST
    Yeah, I'm not all that good at starting off a story, but I can sure as heck end one.
    Yes.
    Here's an idea, fresh off my brain:
    [black screen with text, or variable background]
    In a time of chaos, it takes a lot of guts to do what my friend did. But he saved the world from being engulfed in darkness. His name was <insert name here>, and at the young age of <young age>, he was the first to do so. The story is a <adjective> one, but exciting nonetheless.

    Then go to a screen where the link is hiding behind a wall from some moblins, saying: Moblin: Haha! Let's see that brat get it this time!

    Link solves a simple block puzzle to get the sword, and you can do the rest.

  3. #23
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,276
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.87%

    Re: Cjc Proposes... an interactive overworld

    Quote Originally Posted by Sir_Johnamus
    Yes.
    Here's an idea, fresh off my brain:
    [black screen with text, or variable background]
    In a time of chaos, it takes a lot of guts to do what my friend did. But he saved the world from being engulfed in darkness. His name was <insert name here>, and at the young age of <young age>, he was the first to do so. The story is a <adjective> one, but exciting nonetheless.

    Then go to a screen where the link is hiding behind a wall from some moblins, saying: Moblin: Haha! Let's see that brat get it this time!

    Link solves a simple block puzzle to get the sword, and you can do the rest.
    That's one weird story. Especially since it has Link acting like a coward. Everyone knows that Link isn't afraid of much of anything, and usually the stories start out with NO monsters...

  4. #24
    Octorok Sir_Johnamus's Avatar
    Join Date
    Jul 2005
    Age
    31
    Posts
    405
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,937
    Level
    14
    vBActivity - Bars
    Lv. Percent
    64.41%

    Re: Cjc Proposes... an interactive overworld

    Yes, but he can't do much without a sword, according to zc's engine.

  5. #25
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,276
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.87%

    Re: Cjc Proposes... an interactive overworld

    Quote Originally Posted by Sir_Johnamus
    Yes, but he can't do much without a sword, according to zc's engine.
    That doesn't mean we should portray him as a coward until he has a sword...

  6. #26
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,579
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.33%
    Achievements It's over 9000!

    Re: Cjc Proposes... an interactive overworld

    Try to work it in that the land is at peace, and for seemingly no apparent reason, the Temple of Light high atop Spectacle Rock begins to crumble and shake, and is transformed into ruins, while the lands nearby are turned to ash. The rest of the world, I don't even care about. :p Work in the Temple of Evil equivalent to the Temple of Light. You'll be warping between the two (Nearly Identical) locations all through out Level 3, so...

  7. #27
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,276
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.87%

    Re: Cjc Proposes... an interactive overworld

    Quote Originally Posted by Britannianhero4
    Try to work it in that the land is at peace, and for seemingly no apparent reason, the Temple of Light high atop Spectacle Rock begins to crumble and shake, and is transformed into ruins, while the lands nearby are turned to ash. The rest of the world, I don't even care about. :p Work in the Temple of Evil equivalent to the Temple of Light. You'll be warping between the two (Nearly Identical) locations all through out Level 3, so...
    Now that's just mean. Why wouldn't you care about the rest of Hyrule? But that's besinde the point... So, what all do you have planned for the story?

  8. #28
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,579
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.33%
    Achievements It's over 9000!

    Re: Cjc Proposes... an interactive overworld

    Why is it "Mean?" It's as objectively settled as any other quest's town or overworld would be. It doesn't *need* to change. It never did. The Temple of Light has been corrupted and made impure by Ganon(dorf)'s evil influence in an attempt to return to Hyrule to .. well, .. you know, .. return. :p Link now needs to Purify the Temple, and can only do so by enlisting the three powers of the Triforce. You'd need to borrow the power of the Triforce Of Wisdom, (Forest Temple.) Power, (Death Mountain.) and Courage (The Temple Of Light.) to seal the rift between Hyrule and Ganondorf's world yet again.

  9. #29
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,276
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.87%

    Re: Cjc Proposes... an interactive overworld

    Quote Originally Posted by Britannianhero4
    Why is it "Mean?" It's as objectively settled as any other quest's town or overworld would be. It doesn't *need* to change. It never did. The Temple of Light has been corrupted and made impure by Ganon(dorf)'s evil influence in an attempt to return to Hyrule to .. well, .. you know, .. return. :p Link now needs to Purify the Temple, and can only do so by enlisting the three powers of the Triforce. You'd need to borrow the power of the Triforce Of Wisdom, (Forest Temple.) Power, (Death Mountain.) and Courage (The Temple Of Light.) to seal the rift between Hyrule and Ganondorf's world yet again.
    Oh, okay. It just seemed to me like you were supposed to ignore all other parts of Hyruyle because you hated them. I guess you just didn't want that area affected... yet...

  10. #30
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,579
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.33%
    Achievements It's over 9000!

    Re: Cjc Proposes... an interactive overworld

    Well how COULD it be affected? I mean, the rift is only contained in the mountains in and around the Temple of Light, as well as the temple itself. (The temple still stands in all its glory, though somewhat "rubbled." It'll be enemy-less, but will contain locked doors and such, and numerous portals back and forth from the Temple of Evil equivalent in Ganondorf's world.)

    So I don't see any reason to alter the overworld. There's just nothing to alter it as.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social