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Thread: "Lockpick:"

  1. #1
    On top of the world ShadowTiger's Avatar
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    "Lockpick:"

    Rakki and I were having yet another brainstorming session in #PureZC, (You guys really gotta stop by there more often. :p ) and I had this idea for a lockpick item.


    Essentially, I don't think NeoFirst will be using a single Non-level-specific key. I just don't see a reason for it. I mean, suppose you're in dungeon one, and you have all the items necessary to get to the boss key, and you also have a (Normal.) key. You decide to leave the dungeon with the key and explore the next dungeon, since you have the items necessary to reach that next dungeon, as per most of the zelda games. :p Obviously, this would suck.


    I really don't see a reason to use ANY Non-level-specific keys in NeoFirst. Not one. Thus, I've decided that in an effort to make the quest somewhat easier, you'll be allowed to purchase "lockpicks" at about 650 rupees a pop from a secret shop somewhere in town.

    Think the price is too high? Remember, a "normal" key will unlock any lock block or locked door. It won't vanish or anything. It'll also render any level-specific key that you COULD have used to open that door useless, so you don't have to worry about that either. Obviously, the idea of a "lockpick" is useful for those times when you just can't find a key.

    Since everyone can go out and hunt for rupees, (I plan on having tons of bushes and tall grasses scattered through out NeoFirst, rest assured. ) I figure this is a reasonable plan.

    Thoughts? Comments? Questions? Flames? Lockpicks?

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    Re: "Lockpick:"

    I believe this to be a great idea. I'm all for it. 650 might be a little low though. Eh. Doesn't matter. I like it! :)
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    Lynel
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    Re: "Lockpick:"

    Lol, I had the same thought, rocksfan. :p Maybe it could be 700? Or 750? Anyway, that raises the question of, will the large wallet be part of the Init. Data? I really see no reason not to include it, as I don't think anyone mentioned placing wallets anywhere already anyway. :p

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    On top of the world ShadowTiger's Avatar
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    Re: "Lockpick:"

    Okay. Concerning the price of the lockpick, I suppose "650" is indeed a little bit low. ;-p ... Particularly considering the sheer usefulness of such a thing.

    Okay. First of all, you'll only be able to access this thing if you have Nayru's love, and can find your way across a field of lava. How about that? (You step in, get bumped back, then while invincible, walk your way onto it, face the other way, and watch as you're "bumped" all the way to the stairs to the thieves hideout since damage bumps you backward, and you're facing away from it, so...)

    Yeah, so I guess this thief will be pretty hard to get to. =/

    Heck, maybe we can make some underground lair for him under one of the houses in the town you start in, but make it empty, with a note somewhere that says that he's hiding out beyond the fiery mountains.

    EDIT: Oh yeah! Wallets! .. Oy, forgot about that.


    ... ... Yeah, I really did. I have no idea what we're going to do about that. XD I guess we could just buy them like anything else. We shouldn't make them TOO expensive. I mean, I'm thinking that we should make the smaller wallet 50 rupees, and the larger 125? The reason they're so cheap, is that they also sell a magic shield for 150 rupees. Obviously, you'll want that very badly. (Trust me. You will. ) Of course, there will be other shops who will sell the magic shield for like, twenty rupees elsewhere, so...

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    Re: "Lockpick:"

    Why don't you just have thieves scattered about and upon defeat of a certain 2 you can receive the wallet upgrade. Make the player fight for the prize.

    And the master thief give access to the area where the lockpick is located.

    Putting the wallet as an INIT would be too much of a NOOB mistake. I think it should be made that if the player wants it bad enough, certainly having the lockpick should be good enough anyway, they will go looking for it.
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    On top of the world ShadowTiger's Avatar
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    Re: "Lockpick:"

    ... Eh, sounds good to me, I guess. :p I have a nice desertish/plainsish area to the east of the entrance to the first dungeon, so that'll work out for at least one of the thieves. The other thief could have a cave entrance in the mountains close to the starting town or possibly the beach to its south.

    So, besides giving you the small wallet, the first thief would tell you where to find the other thief. The thief that's in the plains/desert, (The second thief.) Would give you the larger wallet as well as telling you where to find the master thief. It'd also be a good time for him to reveal to us WHY that house in the town is empty and dark. That would be because the master thief has magical lockpicks. :p Sounds good? ^___^

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    Re: "Lockpick:"

    I like it. It's pretty good. Could work very well. But is there only 2 thieves and the master thief? Why not have more so the player has some exploring to do. One could tell you that there are other places and another could say it was a waste of time.
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    On top of the world ShadowTiger's Avatar
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    Re: "Lockpick:"

    Well we don't have forever to build this quest, you know. Two is more than enough, I'd think. With only three dungeons and one overworld to explore, as well as a new "tutorial" portion of the quest, we have more than enough on our plate as it is even without adding new additions.

    Besides, what else could more thieves possibly do? :p We've got two wallets, information, and an infinite source of keys. XD

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    Re: "Lockpick:"

    Yeah that's true. We should stick with 2 then. If there were more than 1 overworld it would probably be different. I like it. Good stuff!
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  10. #10
    Lynel
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    Re: "Lockpick:"

    Quote Originally Posted by rocksfan13
    Why don't you just have thieves scattered about and upon defeat of a certain 2 you can receive the wallet upgrade. Make the player fight for the prize.

    And the master thief give access to the area where the lockpick is located.
    Sounds good so far...

    Quote Originally Posted by rocksfan13
    Putting the wallet as an INIT would be too much of a NOOB mistake.
    That wasn't a shot at my quest making ideas, was it? =/ The only reason I suggested that for this quest is because it's so short, and we don't have a WHOLE lot of time to finish it. I may only be about a year old on the forums here, but I've dealt with ZC for many years already. I believe I'm from the same time as Exate, in fact. Version 1.84.

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