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Thread: Talking to people only when you are near them

  1. #21
    Octorok
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    Re: Talking to people only when you are near them

    Ok thanks alot. I will keep that in mind.:)

  2. #22
    Wizrobe Pineconn's Avatar
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    Re: Talking to people only when you are near them

    Lol. It's no problem. :) (BTW, your post count just about doubled within the last hour, so that's always a good thing! ) That's what this is for, questions.
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

  3. #23
    Octorok
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    Re: Talking to people only when you are near them

    Yeah it pretty much has

  4. #24
    Wizrobe Freedom's Avatar
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    Re: Talking to people only when you are near them

    Quote Originally Posted by Pineconn
    For once, I disagree with the ZQuest god. If you have it in the "incorrect" shot, you can view the string multiple times involuntarily. In the "correct" shot, you can still walk away, but you won't have to view the string multiple times. You can warp and then talk to the guy again. I've never had problems with the "correct" way, but the inconvience of viewing the string 2 or 3 times in the "incorrect" way.

    I've tested both, and the "correct" screen works the nicest. To me. Pokémon runs on a completely different engine, so there really is no comparison. (Okay, not COMPLETELY...)
    You read my post wrong, what I said was absolutely correct.
    I wasn't disagreeing, I was explaining "why" it worked that way, because he was still confused.
    and regular warp tiles trigger not in the center but on the bottom 2 of the 4 squares.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  5. #25
    Wizrobe Pineconn's Avatar
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    Re: Talking to people only when you are near them

    Quote Originally Posted by Freedom
    You read my post wrong, what I said was absolutely correct.
    I wasn't disagreeing, I was explaining "why" it worked that way, because he was still confused.
    and regular warp tiles trigger not in the center but on the bottom 2 of the 4 squares.
    Oops, my bad! :) Now that I read it, I see what you mean. And Freedom is definately right. Sorry about that.
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

  6. #26
    Wizrobe Freedom's Avatar
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    Re: Talking to people only when you are near them

    P.S.
    I'm no ZQuest god, I'm just a guy with way too much time on his hands.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  7. #27
    Octorok
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    Re: Talking to people only when you are near them

    Me too.

  8. #28
    Wizrobe Pineconn's Avatar
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    Re: Talking to people only when you are near them

    Heh, I think we all are. :)
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

  9. #29
    Octorok
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    Re: Talking to people only when you are near them

    I knew that someone was going to say that?

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