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Thread: 'Remove' function

  1. #1
    Wizrobe
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    'Remove' function

    A very minor idea but what if in addition to Copy, Paste, Cut/Move, & Delete, we he had a 'remove' function. This can be aplied to combos & tiles only when in the combo editor & tiles menu. What this does is deletes that tile & then slides all the current tiles or combos beyond that to the spot, filling in gaps. Might be kinda risky, but perhaps there'd be an 'Are You Sure?' menu that would pop up and this function would probably be used sparingly.

    Also, like the 'move' function, when combos or tiles slide over when a combo is 'removed', any use for those combos or tiles will use the same ones, so you don't have to reassign them.

    Also, in beta 10b, there's a new and oh-so-AWESOME function where you can hold left alt as you left-click a combo when choosing a secret combo or 'next' combo to assign it to the currently selected combo, making such things soo much faster! What if somehow we could do that with tiles and even more so, for screens you assign a warp to.

    Example:
    If on screen 34 of dmap 2 and you want to warp to screen 34 of dmap 3, you could simply open up the tile warp dialogue for dmap 2, screen 34 and then, as you hold alt, click on the coordinate and it will automatically set it to screen 34. This will always automatically assign a warp to the same screen, at least coordinate-wise, but then you could change the dmap easily via the pull-down. This would be good for things like side warps on all screens in an overworld where they all have a timed warp. This makes it so you don't have to constantly check what screen you are on.
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  2. #2
    Octorok
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    Re: 'Remove' function

    Wow, 3 weeks and no replys.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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