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Thread: Help Menu Update

  1. #1
    Keese
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    Help Menu Update

    This is just a quick suggestion.
    PLEASE update the help thingy in ZC... Just to like, fill in on how to work the new features and stuff....like, FF Combos, and Room State Carry Overs.
    [Eats a pretzel]

  2. #2
    Lynel
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    Re: Help Menu Update

    For now, here's the topic on FF combos, and how to work them, I think. And as for Room State Carryovers, you just kind of need to play around with different switches and dmap types to get them to work... I think they only work on dmaps/screens with permanent secrets, though. At least, that's the only way I've been able to get them to work. The trigger which sets off the secret combos also has to be a permanent trigger, otherwise, it won't work. And it also seems like the trigger can't be part of a tiered secret either, it has to be placed on the screen layer. Yeah, I know, that's a lot of restrictions, isn't it?

  3. #3
    Wizrobe Tygore's Avatar
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    Re: Help Menu Update

    I'm pretty sure that the help function isn't usually updated with betas. Generally that's only done in the main releases.
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  4. #4
    Lynel
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    Re: Help Menu Update

    Yeah, however, the help file is LONG overdue for an update. The last one was like, 1.90, I think. =/

  5. #5
    Keese
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    Re: Help Menu Update

    thanks for the FFCombo thing Rakki, it helped a bit...=)
    [Eats a pretzel]

  6. #6
    Lynel
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    Re: Help Menu Update

    No problem. I'd offer to help you with any other problems you might be having with it as well, but I actually haven't messed with FF combos myself. :p

  7. #7
    Hacking up an Octorock
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    Re: Help Menu Update

    Yeah, it would be nice if they updated the help menu for the 2.11. The title of it still reads 1.92 build 182. Just a little behind don't ya think?
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  8. #8
    On top of the world ShadowTiger's Avatar
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    Re: Help Menu Update

    Perhaps a "Rollover help" System would be nice for the moment? I'm not saying that it's a SUBSTITUE for the help you're all suggestion, (Myself as well. It'd be nice. :p ) but if people think they can start contributing little sentences for these rollover help tips, perhaps other forms of help will follow, and it'll follow suit that the help files will be completed faster as well?

  9. #9
    Lynel
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    Re: Help Menu Update

    What do you mean by "Rollover help," BH4? Do you mean something similar to tooltips, only, you don't have to hover over whatever to see the text? Also, would these tips show up when we highlighted menu commands, or, what?

  10. #10
    On top of the world ShadowTiger's Avatar
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    Re: Help Menu Update

    By "Rollover Help," I mean, that whenever you hover your mouse over just about anything in ZQuest, a little window would "pop up" somewhere on the screen with information regarding what your cursor is hovering over. Here's a brief overview of what would happen with this:


    Combo Pages: Would show all combo details. Cset2, Animation frames and speed, Type, Inherent flag.

    Minimap in the lower left corner: Displays coordinates, and layers assigned to it, as well as Tiered screens. (Whatever that new event handling system is called. Referred screens, maybe?)

    ... ... okay, the bold topic thing doesn't work for a lot of this, so just imagine yourself hovering over any flag, any topic, any .. anything, and it'd provide a little window with a text-based description of that. Okay?

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