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Thread: Level 2 Planning:

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    On top of the world ShadowTiger's Avatar
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    Level 2 Planning:

    So far, Level 2 has been "Confirmed" to be an Ice/Fire dungeon. You will have areas within the dungeon which will cool the entire dungeon down or heat the entire dungeon up. Picture Shoelace's Hero of Dreams Level 4. (The Sandy Dungeon, Cerbat Shrine.) It will all be occupying the same space, only the terrain will be different through out, as seen here:

    Hot Dungeon:
    • Ice and Water evaporates. Puddles and patches of ice seen in the ice dungeon will evaporate, and you'll be able to see and affect tiles underneath. If you could see a button or trigger under the ice, but couldn't effect it before, you can now.
    • Holes and pits seen in the Ice Dungeon will now also be made unwalkable rather than able to be slowly walked over by being filled with ice or water. (Swimmable, I suppose.)
    • Large blocks of ice will melt into puddles, opening up areas to walk through.


    Ice Dungeon:
    • Puddles will start to form in various places, obscuring the floor. Some of it will freeze over and obstruct your access to floor-based items, such as buttons and triggers and pressure plates, and may obstruct the movement of blocks that you could otherwise push. (Note: If a button is under a puddle, you may still affect it. You simply will not be able to see it.)
    • Holes and pits -may- fill with water. It will either be shallow water, or deep water to be sailed over in a raft.
    • Puddles existent in the Fire Dungeon will freeze to form large blocks of ice which will block your way. Some of them will be smashable with the hammer, though I don't plan on having many of them smashable at all.


    I -think- what I'm going to do with the ice blocks, is make an "Ice block" graphic and a "chipped ice" graphic, just because we can. Like, .. you can chip away at it with the hammer, and it'd make a little chip in it, but it wouldn't break. That'd be cute, don't you think? :p Wouldn't take that much of an effort either.
    Music:

    The Ice Dungeon should sound something similar to Castlevania: Aria Of Sorrow: Underground Reservoir.

    The Fire Dungeon, ... well, ... I haven't -quite- picked something out, but it could sound something like MaxX Cremation, (3.18 MB.) or something like Metroid Prime Main Menu Theme. Just a thought. :p It needs to be blazing and quite intense, like walking around inside a furnace.

    Obviously, ... rest assured, ... the temperature changes within this particular Dungeon will be -QUITE- dramatic, considering the differences in the music.



    Now, as for the items, I plan on allowing the structure of the dungeon to be assisted by the order which you recieve the items.

    The ladder will definitely come first, as the dungeon will start off in the Fire aspect of the dungeon. You will need to go through the entire dungeon, doing what you can with what limited resources you have, (Don't bother with the hookshot, as there's nothing hookshottable in the dungeon. Wood burns, remember? And ice is too hard to hookshot.) until you reach the ladder, where you can then proceed back to a temperature changing station somewhere else. It'll probably be by the entrance, I suppose. MAYBE.

    Then, with the dungeon in its Ice phase, you'd find many things frozen over with many new passages opened up and with an ice floor over pits, but with many old passages frozen over by large blocks of ice that you cannot possibly hope to break through. (EXCEPT possibly with a hammer. ) So, we'll need to get that hammer to break through the ice. I suppose we could have a section of deep water which would be unpassable by the ladder in the Fire dungeon, and totally frozen over in the Ice dungeon, so you'd need the raft to get by in the Fire dungeon, and the hammer to smash your way through in the Ice dungeon. Thus, your next quest is for the hammer. When you finally have the hammer, you'll find the raft available as well, and can finally go to the Fire boss in the Fire area.
    Of course, then, you'd have to consider what the boss would do. Perhaps this could be a hybrid of fire and ice? Thoughts, anyone? ... Perhaps smashing his icy hands with the hammer, then attacking his heart of fire (Heh, kidding. XD ) with something?

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    Re: Level 2 Planning:

    Are these dungeons going to be a cave type dmap or dungeon? The cave type would allow for alot more than the dungeon. The dungeon type requires for the retrigger of secrets.

    How about using the candle to melt the icy spots and blocks throughout the dungeon.

    Arrows? If you have arrows, you could use them to shoot icicles off the cieling to cool off the fire on the boss and when you have completely frozen him into ice, you could use the hammer to smash him to bits.
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    Re: Level 2 Planning:

    Somehow that idea sounds very familiar...
    I'm pretty sure you must have played my TGOTTD demo, because there are so many things from the Climate Cavern of TGOTTD in the planning for level 2 of Neofirst o_O

    -The idea in general.
    -The roadblocks.
    -Usage of the Raft.
    -The music even.



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    Re: Level 2 Planning:

    Quote Originally Posted by Mr. Z
    Somehow that idea sounds very familiar...
    I'm pretty sure you must have played my TGOTTD demo, because there are so many things from the Climate Cavern of TGOTTD in the planning for level 2 of Neofirst o_O

    -The idea in general.
    -The roadblocks.
    -Usage of the Raft.
    -The music even.



    Nope. It came off the top of my head. I don't play demos very often, if ever.
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    Re: Level 2 Planning:

    Actually I was talking to BH4.
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    On top of the world ShadowTiger's Avatar
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    Re: Level 2 Planning:

    Mr. Z, That's EXACTLY Where I got the idea from. :p Thus, remind me to credit you for NeoFirst's conception. ;-D .. If you don't mind, that is. (And dangit, my name is ShadowTiger! X x. )

    Are these dungeons going to be a cave type dmap or dungeon? The cave type would allow for alot more than the dungeon. The dungeon type requires for the retrigger of secrets.
    Cave. Obviously. But remember, you've got those new Screen Flags that can make it either Cave type or Dungeon type, so... ... And I'm pretty sure at least a FEW rooms will have doors in them.

    How about using the candle to melt the icy spots and blocks throughout the dungeon.
    ... Have you ever tried to melt ice with a Candle? XD

    Arrows? If you have arrows, you could use them to shoot icicles off the cieling to cool off the fire on the boss and when you have completely frozen him into ice, you could use the hammer to smash him to bits.
    Well, how would you represent the i... oh, ... hm, maybe you could have a third floor where you'd be on roughly a few feet below the cave ceiling? ... ... Nah, a little bit too complex. Besides, I'm saving the arrows for the third dungeon.

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    Re: Level 2 Planning:

    Quote Originally Posted by ShadowTiger
    ... Have you ever tried to melt ice with a Candle? XD
    Well, obviously not with the candle, but since the candle's fire sprite is constant, you could change it to resemble something more powerfull than a candle.(ie. flamethrower) Just thinking by the flame aspect and how fire melts ice.
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    Re: Level 2 Planning:

    For the boss, why not use Twinrova? They use Fire and Ice attacks, and you can hurt the Ice one (I know their names, but I forget which one uses fire and which uses ice) with either the Hammer or the Red Candle, since, as we all know, fire melts ice. As for the fire one, I can't think of an item that has to do with water or ice. Maybe you could instead make special "magic" in the form of an Iceball or a Fireball, and you have to reflect that back at Twinrova with the Mirror Shield, like in OoT (although you slash them in Oracles). It's just a thought, but reading the "Ice/Fire Dungeon" part instantly made me think of them, since they DO use fire and ice. How ironic.

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    Re: Level 2 Planning:

    Perhaps the boss could have the ability to change the temperature.
    Say there's another switch in the boss room to change the temperature. The boss can only be hurt when it's hot, but has the ability to make it cold. So you have to hit the switch to make it hot, then rush to hit him before he changes it back.
    You'd have to explain why he didn't do anything while you were going through the rest of the level, though. Maybe it's encased in ice and you have to hit it with the wand/book to free it, or some such.

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    Re: Level 2 Planning:

    Boss: Orb of Chaos

    Description: A floating orb that acts as the guardian of the dungeon. Surrounds itself with two orbs, a red one and a blue one. It moves around the stage while the orbs alternate attacks. Must destroy both orbs so you can hit the main orb, which turns from silver to dull grey and hits the ground. Hit the main orb 12 times to proceed. After a few hits the blue and red orbs will reform, and the attack begins again. The attacks of the red and blue orbs are as follows:

    Red:
    1. Goes to high top of the screen (above reach of Link) and shoots streams of fire at various places.
    2. Quickly darts across the screen several times, leaving fire trails behind that damage Link
    3. Goes to random part of screen and starts firing fireballs. Is surrounding by disappearing and reappearing lava. Only hittable with hammer while this is going on

    Blue:
    1. Goes to random part of screen and upon appearing, slashes a large ice sword in a certain direction
    2. Goes to high top of screen (above reach of Link) and causes icicles to fall onto the ground.
    3. Goes to random part of screen and shoots streams of ice either horizontally or vertically from the orb. Surrounding by disappearing and reappearing ice shards. Only hittable with hammer while this is going on.

    Next form: After the orb is hit 12 times, it goes to the top of the screen and pushes Link to the bottom of the wall. The top half of the screen where the orb is turns into ice and the bottom half turns into the fiery part. The top has ice platforms with water while the bottom part has rocky paths with lava. For this phase, traverse the lava carefully, then walk up to the ice portion, where you have to use the ladder to go across the water. Get to the orb, and smash it with the hammer. Do this three times, and the orb is defeated. Oh, and in this phase fire will shoot from the sides in the bottom half, while ice crystals will be falling from the ceiling in the top half.

    Ambitious yes, but I think it can work if one of our resident custom boss experts decides to work on it :)
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