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Thread: Suggestions regarding freeform Combos

  1. #1
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    Suggestions regarding freeform Combos

    1) A checkbox when editing a freeform combo that makes it so that the combo 'wanders' around the screen, randomly changing durections, like a random NPC. Perhaps you can have random 4-way direction, or random 8-way movement so it can move diagonally. It still follows the same movement pattern so if it is moving right or left, it will have an x speed of whatever x is set to & y changed to 0. If it turns to go up or down, it will have a Y speed of whatever & an x speed of 0.

    2) Another checkbox that makes the combo reverse direction when it hits the edge of the screen. If unchecked, it will either leave the screen, or wrap around the screen, depending on if that screen flag is checked or not.

    3) A third checkbox that enables the combo itself to change, depending on the direction it is facing. Somehow the game would have to know what direction the combo is moving in (such as Up, Up-Right, Right, and so on) This would be 8-way detection. If checked, then 8 more combos appears, each one labeled with a direction above it. The original combo perhaps could be when the combo is 'still'. This is good so if you want to make an NPC where a person is walking Right, it faces right & then if it moves left, it faces left.

    4) A new combo type that simply reverses the direction of a Freeform Combo, without changing any other of its properties. Would make a 'patroling' sprite (something that moves back & forth) easier to have in your quest.

    5) A new combo type that changes a freeform combo that crosses it into the next freeform combo in the list, therefore changing both the combo itself & its movement.

    6) Perhaps have up to 255 freeform combos that appear as regular combos but to use them, you must press 'O' 4 times (relational, dungeon, allias, and Freeform combos) Then when you right click on one, you edit it with the same menu as we have currently. You change its speed, combo etc. This way, you can make a freeform combo & put it on any screen without having to remake it & you can place multiple copies of the same one. Perhaps with this way, you could even take out the 'X' and 'Y' starting coordinates then place it wherever you want just like you can place the item coordinate by clicking the rupee icon.

    7) Perhaps figure out a way to layer freeform combos (so they can be put on any layer)

    8) A way to make solid freeform combos stop link, so he can't simply pass through them, nor could they pass through him. This would mean that if Link were to stand to the left of a freeform combo moving left, he would probably get pushed to the left with the combo.

    9) A combo that triggers secrets when a freeform combo comes in contact with it.

    More ideas to come
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    On top of the world ShadowTiger's Avatar
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    Re: Suggestions regarding freeform Combos

    7) Perhaps figure out a way to layer freeform combos (so they can be put on any layer)
    Meteors.
    You can make meteors fall from the sky if you did this. If these are only on layer 0.5, how can they appear to be in the sky? :p

  3. #3
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    Re: Suggestions regarding freeform Combos

    they are on layer 1.5. Soon a flag will be made that'll alter exactly where they are drawn.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

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