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Thread: Item Drop Rate Setting

  1. #1
    The Moldorm Guy Questwizard88's Avatar
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    Item Drop Rate Setting

    Basically, this would be a per-dMap setting that allows you to set the chance that enemies/slash combos, etc. give you items. For example, a setting of 100% would be the current drop rates, while 50% would halve the drop rate, etc. Useful if you don't want so many hearts and magic jars dropping from enemies, or if you want a lot of them for harder areas.
    Current Projects: None. Might do something if I ever have the free time again.

  2. #2
    Octorok Sir_Johnamus's Avatar
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    Re: Item Drop Rate Setting

    Nice idea.
    Imagine an arena where you're fighting hard enemies, the drop rate is set to 0%, and you only have 1/4 a heart left. Oh, the possibillities.

  3. #3
    Lynel
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    Re: Item Drop Rate Setting

    Actually, the current setting would be something below 100%, as 100% would cause an item to ALWAYS drop. But still, I like this idea.

  4. #4
    The Moldorm Guy Questwizard88's Avatar
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    Re: Item Drop Rate Setting

    After thinking about it, I guess it would work out better that way. Less confusion.

    EDIT: The only problem is that setting it this way might break the original NES drop rates if there isn't some kind of rule for using this new setting.
    Current Projects: None. Might do something if I ever have the free time again.

  5. #5
    Lynel
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    Re: Item Drop Rate Setting

    No, no problem at all. Default would simply be lower than 100%. It'd be whatever it is now, actually, just in percentage form, rather than decimal.

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