User Tag List

Results 1 to 4 of 4

Thread: The Problem With 256 Color Mode:

  1. #1
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,576
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.17%
    Achievements It's over 9000!

    The Problem With 256 Color Mode:

    Okay, here's what I'm thinking. Since NeoFirst will be completely available to the masses, as well as all of its tiles, combos, and all graphics, etc, we'll want to make it completely rippable. Now, 256 color mode is a little bit ... what's the word ... ackward, I suppose, to use, since it's not as compatible with ripping as it could be.

    Here, for example, ... try to make a single tile 256 colors, (Press "b" on it.) then grab any other tile from a screenshot onto it. See what happens. Yep, it goes back to 16 color mode. Thus, if any of our tiles uses 256 colors, how will anyone else rip it into their quest?

  2. #2
    Wizrobe Tygore's Avatar
    Join Date
    Apr 2001
    Age
    37
    Posts
    4,246
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    4,821
    Level
    21
    vBActivity - Bars
    Lv. Percent
    80.96%

    Re: The Problem With 256 Color Mode:

    I would assume that at some point, proper 256 color importing will be implemented. At the very least, an "import in 256" option will become avaliable.
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

  3. #3
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,576
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.17%
    Achievements It's over 9000!

    Re: The Problem With 256 Color Mode:

    At some point, yes, ... but until then, we have to plan around it. No sense in jumping the gun if you hear a "No, that's not possible. =/ " in the near or far future. Better safe than sorry.

    Hey, at least we really do have a lot of colors to work with. ^-^' Though Generic Usage is more important than fitting things for individual situations.

  4. #4
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,201
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.1%

    Re: The Problem With 256 Color Mode:

    well, that's the thing. since I'm making a custom tileset, tiles grabbed into it won't be required. and if, by some chance, they are, it's painfully easy to recolor them... for me

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social