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Thread: The First Dungeon: Theme.

  1. #51
    Wizrobe *b*'s Avatar
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    Re: The First Dungeon: Theme.

    don't you think I should get a say in this?

    how about a modified Eagle Dungeon? more rooms, puzzles, floors, all with the Z1 dungeon layout in mind. it could have eagle statues and reliefs all over. it'd be easy to make, keep with the idea of the original Zelda, and would really be a normal dungeon

  2. #52
    On top of the world ShadowTiger's Avatar
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    Re: The First Dungeon: Theme.

    Make a plan of the dungeon. :) LTM gave me a pretty nice plan of a forest dungeon, and I want to see if any plans people can come up with could compare to his design. It's a pretty good design. :p

  3. #53
    Gel
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    Re: The First Dungeon: Theme.

    You guys are working apart. You need to think about how to do this all together.

    For instance, "Treasure Trove", A Forest-Temple style level but lots of Gold-highlighted tiles, trees, 'dirt', whatever. If it was a cave, which I think it really should be (not a gimmick dungeon) you could combine all of the pieces quite nicely. The chests could be very gold as well, making the entire thing quite nice to look at.

    Lastly, in proper forest temple style, use a lot of torch-lighting puzzles. It will improve the color palate, too. You guys could even have a ladder-puzzle in a section of it to improve the non-linearity of the game.

    Cool idea. Treasure and Forest combined into one.
    It's 420 somewhere...

  4. #54
    On top of the world ShadowTiger's Avatar
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    Re: The First Dungeon: Theme.

    ... ... Thanks. The point here isn't a democracy, but a poll to see which everyone likes more. It appears that more people that I've asked (Not necessarily those who had posted in this topic.) would have preferred a forest temple to anything else. The treasure chest dungeon is more of a gimmick or unusual dungeon just for the sake of being strange or unusual. That's what the second dungeon is for, so that's why I'm rejecting the idea. Besides, the second dungeon already has a gimmick which operates very well.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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