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Thread: making larger enemies

  1. #1
    Wizrobe
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    making larger enemies

    I want to make tiles of a standard enemy, except only larger--like a 2x 2 or 3x3 size of enemies, to use as a custom boss. Is there an easy way to do this?
    My Zquest Tutorial
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    Lynel
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    Re: making larger enemies

    The only easy way I could think of is taking a screenshot of the enemy's tiles in ZQuest, then pasting them in Paint, doubling their size there, and then importing them back into ZQuest. Hmm, maybe it's time for some new drawing tools in ZQuest, eh? :p

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    Gibdo firefly's Avatar
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    Re: making larger enemies

    Quote Originally Posted by Rakki
    The only easy way I could think of is taking a screenshot of the enemy's tiles in ZQuest, then pasting them in Paint, doubling their size there, and then importing them back into ZQuest. Hmm, maybe it's time for some new drawing tools in ZQuest, eh? :p
    Paint will mess up the colors of the image if you do this...

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    Octorok
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    Re: making larger enemies

    When doing this for my Goron boss (I think it was your tutorial to tell me how, actually), I divided it into quadrants with the [x] tile, and then just made each square count as a 2x2 square.

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    Lynel
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    Re: making larger enemies

    Quote Originally Posted by firefly
    Paint will mess up the colors of the image if you do this...
    No, you don't have to import the palette. Recoloring the sprite in the tile editor might be necessary, but it will have the pixels in the correct places. So all that would be necessary would be to replace the wrong colors with the correct ones.

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    Keese
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    Sorry for digging out this old thread, but I also want to create a larger enemy (a 2x2 Zol).

    I draw this tiles



    but what cames after it?

    I have some custom enemies, but I did't get the 2x2 Zol running. Whatever I do: It is always an one-eyed 1x1 Zol.

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    The Timelord
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    Quote Originally Posted by Joeiiii View Post
    Sorry for digging out this old thread, but I also want to create a larger enemy (a 2x2 Zol).

    I draw this tiles



    but what cames after it?

    I have some custom enemies, but I did't get the 2x2 Zol running. Whatever I do: It is always an one-eyed 1x1 Zol.
    To do this, you will either need scripts (2.50, 2.53), or you will need to update to 2.55, where the editor supports larger enemies. You can of course, do both, as 2.55 also supports enemy scripts:





    In 2.10, people made 'large' eneemies by putting tiles on a layer > 1, and hiding smaller enemies, triggers, and shooters, under that, such as you'll see in The Hero of Dreams, and Ballad of a Bloodline.

    Lost Isle, despite being made in 2.50, similarly used '2.10 style' bosses.
    Last edited by ZoriaRPG; 12-23-2018 at 04:51 PM.

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