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Thread: Open Source

  1. #61
    Bored Potato Nicholas Steel's Avatar
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    Re: Open Source

    what i mean is keep it closed till the editor can edit everything related to LOZ. (enemies, npc's etc.)

    (edit: the ability to adjust settings for stuff to such an insane degree that allows users to input (virtualy) whatever stuff they want into there quests)
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  2. #62
    Administrator DarkDragon's Avatar
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    Re: Open Source

    I'm still not sure I understand. How would opening the source retard the development of an enemy editor?

  3. #63
    Bored Potato Nicholas Steel's Avatar
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    Re: Open Source

    progress and quest creators of this is going well wouldnt you agree? and changing to open source will drastcaly change how stuff is done... nothing will be the same... i like originality rather then having everything everything else has.
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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