could there be a screen flag, or possibly a combo, that damages Link regardless of wether he has the boots or not? walking over lava with boots on dosen't really work no matter what world you're in, you know?
could there be a screen flag, or possibly a combo, that damages Link regardless of wether he has the boots or not? walking over lava with boots on dosen't really work no matter what world you're in, you know?
done
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
well aren't you just prepared for anything I suggest lately, jman? sheesh
now, would you happen to be referring to the Full Priority Damage Combos quest rule, or a feature in beta 7?
a feature in beta 7. A screen flag actually.
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
jman, you're awesome. like, "I'd sleep with you if I could" awesome. now, if only you would impliment the Roc's Feather... *gets shot*
jman, I'm coming over to your house, and I'm bringing cake.
Unfortunately, I'm a little more serious about the latter statement than the former, but the thought exists anyway. Thanks very much for the wise decision there. This cuts so many unnecessary shortcuts.
...
* Spoons some chocolate cake into his mouth *
:-3
I didn't wanted to give the boots in my quest, thanks a lot jman2050.
Great! Now when this is released I can use it.
It's so annoying that you can't in 2.10.
Jman2050 You Rule!
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Well I guess this means that you can now give boots in a quest with an attack custom boss.... Hows the bug fixing going?
Something somewhat concerning:
If you have a lava-based boss, ... where you use your magic to walk over his attacks, but the boss himself still damages you. What would be done then?
I can think of a myriad of situations where you'd have boots-walkable damage tiles and unaffected damage tiles on the same screen. ... Yikes. Only events and such come to mind as well. > >.'
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