User Tag List

Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25

Thread: A few more enemy questions

  1. #11
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,276
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.97%

    Re: A few more enemy questions

    Quote Originally Posted by firefly
    I know of something harder:
    10 Deathknights in a small room half-covered with spikes "Damage (4 hearts)" and center statues, with the 'statues shoot fire' rule enabled, and Link with only 3 hearts, no ring and a wooden sword to defend himself.
    Oh yeah, that's hard.

  2. #12
    Wizrobe Pineconn's Avatar
    Join Date
    Jun 2005
    Location
    Columbus, OH
    Age
    32
    Posts
    4,350
    Mentioned
    6 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    10,481
    Level
    30
    vBActivity - Bars
    Lv. Percent
    41.99%

    Re: A few more enemy questions

    One word: Windrobes.

    5 4-headed Fire Gleeoks and 5 Windrobes? Darn near impossible. Well, and add conveyors, falling rocks, traps, Zoras, fire-shooting statues, hammer posts scattered among...
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

  3. #13
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    32
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,276
    Level
    24
    vBActivity - Bars
    Lv. Percent
    43.97%

    Re: A few more enemy questions

    Woah. I wonder what would happen if you combined all the Zelda games ever made into one quest? It'd be weird, I know that. BUT! What if you took OoA, OoS, and TMC and put THEM together (as in, the items, tiles, enemies, dungeons, and puzzles), using TMC puzzles in Oracle dungeons, and Oracles puzzles in TMC dungeons? That'd be weird, hard, and eerie!

  4. #14
    Octorok
    Join Date
    Oct 2003
    Location
    Monsteropolis
    Posts
    159
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,147
    Level
    11
    vBActivity - Bars
    Lv. Percent
    62.18%

    Re: A few more enemy questions

    Technically, all you'd have to do is kill the Windrobes one at a time. Every time you get sent back and re-entered the room, the Windrobes you killed last time are still dead. Sure, it would take many trips, a Red Potion and frequent use of the Quit-Save trick, but that's the case with most beyond-evil bosses. BTW, didn't I say without resorting to cheap tactics involving flags and combos?
    Crash Man is the coolest Robot Master ever! Well, aside from Skull Man, Elec Man, Quick Man, Gemini Man, Shadow Man... ahh, forget it!

    Megaman: "Who cares if it's peacetime? You're an inventor, damnit - MAKE SOMETHING!"
    Dr Light: " 'Necessity is the mother of invention.' "
    Megaman: "Good, I'm hungry. Go invent me a sandwich."

  5. #15
    Bored Potato Nicholas Steel's Avatar
    Join Date
    May 2005
    Age
    35
    Posts
    4,380
    Mentioned
    4 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    10,294
    Level
    30
    vBActivity - Bars
    Lv. Percent
    19.13%

    Re: A few more enemy questions

    use the enemies alway return rule and then windrobes will keep coming back!

    edit: Friday, 17th Februrary 2006 - typo fixed
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

  6. #16
    Octorok
    Join Date
    Oct 2003
    Location
    Monsteropolis
    Posts
    159
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,147
    Level
    11
    vBActivity - Bars
    Lv. Percent
    62.18%

    Re: A few more enemy questions

    Quote Originally Posted by franpa
    use the enemies alway return rule and then wizzrobes will keep coming back!
    BS-Zelda related blasphemy!!! :mad:

    Nah, I just despise that stupid thing, that's all...
    Crash Man is the coolest Robot Master ever! Well, aside from Skull Man, Elec Man, Quick Man, Gemini Man, Shadow Man... ahh, forget it!

    Megaman: "Who cares if it's peacetime? You're an inventor, damnit - MAKE SOMETHING!"
    Dr Light: " 'Necessity is the mother of invention.' "
    Megaman: "Good, I'm hungry. Go invent me a sandwich."

  7. #17
    Bored Potato Nicholas Steel's Avatar
    Join Date
    May 2005
    Age
    35
    Posts
    4,380
    Mentioned
    4 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    10,294
    Level
    30
    vBActivity - Bars
    Lv. Percent
    19.13%

    Re: A few more enemy questions

    oops my mistake i meant windrobes.

    updated previouse post.
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

  8. #18
    Octorok
    Join Date
    Jan 2006
    Age
    46
    Posts
    120
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,150
    Level
    11
    vBActivity - Bars
    Lv. Percent
    63.59%

    Re: A few more enemy questions

    Actually, the Fire gleeoks, 3-4 of them, will be incorporated as the head on a custom boss, with magic-shooting statues.
    Bender's favorite music video:
    http://www.newgrounds.com/portal/view/28805

    Resident Evil: Redemption- .01% complete

  9. #19
    Lynel
    Join Date
    Mar 2005
    Posts
    1,046
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,000
    Level
    17
    vBActivity - Bars
    Lv. Percent
    74.03%

    Re: A few more enemy questions

    Quote Originally Posted by eXodus
    No, 10 5-Headed Fire Gleeoks are way harder than going through the entirety of both Oracles games combined. Now, hopefully, people will try to do both just to prove me right or wrong. Hehehe...
    Actually, I think I killed that many Fire Gleeoks in a quest recently. Labyrinth of Dinus has a multi-Fire Gleeok boss which I died 20 times at before I beat it, because I had to keep killing as many heads as I could, hoping I killed a dragon in the process. I didn't have any potion either.

    Oh, and also, am I missing something? What's so hard about the Oracle games? I've beaten both, both ways even (starting on Ages and finishing on Seasons, starting on Seasons and finishing on Ages). Granted, I haven't gotten all of the rings on either one yet, but I've still beaten them both.

  10. #20
    Gel
    Join Date
    Dec 2005
    Location
    USA
    Age
    37
    Posts
    24
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    718
    Level
    9
    vBActivity - Bars
    Lv. Percent
    44.36%

    Re: A few more enemy questions

    To answer one of Bender's original questions, you CAN have Like Likes face different directions. If you're using new enemy tiles then the first set of 4 tiles is for the Like Like walking up, the second set of 4 is for going down, the third set is for walking left and the fourth set is for walking right.

    In a Resident Evil quest I was making, I replaced the Like Like's sprites with zombie sprites, so I know this works.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social