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Thread: Slashable Combos Etc.

  1. #1
    Gibdo
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    Sick Bug Slashable Combos Etc.

    I don't know if this has been suggested before, but I was thinking about having the slashable combos like the bushes, flowers etc. change to the next combo in the list just like the pound combos and the lock blocks, so you don't have to use the secret combo flags if you want to have make a multi under combos.

  2. #2
    Gibdo firefly's Avatar
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    Re: Slashable Combos Etc.

    Right, they should be something like this:
    1.- Bush -> Next
    2.- Tall Grass -> Next
    3.- Flowers -> Next
    4.- Slash -> Next
    5.- Slash -> Item -> Next (too long and confusing)

    What I'd love to see is a tall grass combo that doesn't cut when slashed. :p

  3. #3
    Stegosaurus WindStrike's Avatar
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    Re: Slashable Combos Etc.

    Wait, can't you just use the shallow water and replace that with the tall grass sprites? Or did i miss something?
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


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    On top of the world ShadowTiger's Avatar
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    Re: Slashable Combos Etc.

    Well, then what do you do with the Shallow Water combos?

    Actually, there is technically a way. Make the Shallow Water Splash Sprites in Cset 9, so they're level palette dependent. This makes it so you can either have shallow water OR tall unslashable grass, but not both, or one of them will look totally wrong. Figure it out.

  5. #5
    Octorok
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    Re: Slashable Combos Etc.

    Slash -> Next, eh? Probably not happening any time soon, judging by how long we've been without an Arrow -> Next...
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  6. #6
    Gibdo
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    Re: Slashable Combos Etc.

    I sure hope it gets implemented soon! Let jman2050 know it.

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