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Thread: You might wanna check this out :)

  1. #11
    Stegosaurus WindStrike's Avatar
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    Re: You might wanna check this out :)

    It's official, I'm definitely starting over the minor portion of the quest I'm working on. So now that's two reasons - this and a tileset upgrade meaning I probably won't eventually do a remake of it. Anyways, you realize that this will make towns so much smaller and other things. Aka, this pwns.... wait, I just of something that may be a bad thing about this. What if someone, like, abuses this. In one level of a quest, there's 8 warps per room and you have to try to get the end. Yeah, hopefully, no one will ever make that... Aside from that one possible negative, this pwnorz! Engage and Roll out! (that last part was uhhh, 8-bit Theater)
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


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    Re: You might wanna check this out :)

    O_____________O

    jman, YOU ARE A GOD! :O

    I have been waiting for something JUST like this.

    Now, one question. Are those new warp transitions that appeared in a previous beta gonna come back because I absolutely LOVED the rotating triangle one.

  3. #13
    Lynel Nick's Avatar
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    Re: You might wanna check this out :)

    <jman2050> and read AGN
    <jman2050> you won't be disappointed

    You've not disappointed me yet, but there's always a fir-- holy crap! This is awesome!

    My only concern is that it uses combos... but I could understand in the long run why that's probably better than flags.

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    Gibdo firefly's Avatar
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    Re: You might wanna check this out :)

    There's no word that can describe this.
    OH MY
    jman2050, you are...

    *Faints*

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    Bored Potato Nicholas Steel's Avatar
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    Re: You might wanna check this out :)

    now this will make it so much more like zelda 3.
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    Gibdo Dlbrooks33's Avatar
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    Re: You might wanna check this out :)

    I just have one question. How can you tell which tile wil warp you to a certain warp for tilewarp?

  7. #17
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    jman2050's Avatar
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    Re: You might wanna check this out :)

    it's in the combos themselves. For example, the combo 'Stairs[B]' will always use the B warp. Stairs[C], on the other hand, will use the C warp. The A warp combos are exactly the same as the normal warp combos you're used to using. This applies to stairs, both cave combos, direct/pit warps, swim warps, and dive warps.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

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    Bored Potato Nicholas Steel's Avatar
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    Re: You might wanna check this out :)

    This applies to stairs, both cave combos, direct/pit warps, swim warps, and dive warps.
    meaning 4 tile warps, 4 side warps for those as well?
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    On top of the world ShadowTiger's Avatar
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    Re: You might wanna check this out :)

    Well there are four sides to a screen, so there are four side warps. :) ... ... Oh, ... does this mean that it's now possible to disallow the screen from scrolling when you touch specific sides of the screen? O_O'

    ...

    I mean, HOLY SHITZU! ... Like, ... and stuff. No, seriously, I'm absolutely enthralled, but I'm on such a candy corn high right how, I can barely spell the word "Effigy" without giggling like a freaking schoolgirl. That's so sad, man.

    This will obviously revolutionize Custom bosses.

    Oh, ... The question is, ... Side Warps & Timed Warps. How do they interact now? Which side warp will the Timed Tic Warp Use? Can You Set It Per Screen?

  10. #20
    Bored Potato Nicholas Steel's Avatar
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    Re: You might wanna check this out :)

    theres 4 unique side warps meaning each one takes you to a diff. place.
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