User Tag List

Page 9 of 9 FirstFirst ... 7 8 9
Results 81 to 89 of 89

Thread: You might wanna check this out :)

  1. #81
    Octorok
    Join Date
    Dec 2001
    Age
    40
    Posts
    166
    Mentioned
    3 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,260
    Level
    12
    vBActivity - Bars
    Lv. Percent
    12.24%

    Re: You might wanna check this out :)

    One more step to BS-Zelda emulation. When will you do that effect where the raft starts to go but circles back (when you try to access a certain area too early)?

  2. #82
    Gibdo Praethus's Avatar
    Join Date
    Apr 2002
    Age
    40
    Posts
    894
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,892
    Level
    14
    vBActivity - Bars
    Lv. Percent
    49.09%

    Re: You might wanna check this out :)

    I'm pretty sure you could already accomplish this with secrets and room state carry over.
    Current Quests in Progress...
    Zelda: Eya's Song

  3. #83
    chaos machine ZTC's Avatar
    Join Date
    Mar 2004
    Location
    Fort Longcat
    Posts
    2,456
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,615
    Level
    25
    vBActivity - Bars
    Lv. Percent
    0.54%

    Re: You might wanna check this out :)

    Wow, congradulations on that incredible feat, jman
    Keep up the excellent work; I can't wait for the next beta now.

  4. #84
    Patra Jigglysaint's Avatar
    Join Date
    Nov 2000
    Location
    Shady Oaks
    Age
    44
    Posts
    7,738
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,884
    Level
    26
    vBActivity - Bars
    Lv. Percent
    95.67%

    Re: You might wanna check this out :)

    Quote Originally Posted by BFeely
    One more step to BS-Zelda emulation. When will you do that effect where the raft starts to go but circles back (when you try to access a certain area too early)?
    With another effect Jman added, it should be possible. What you would do is have your loop with water tiles that have the raft flag added to them(this is a new feature), then you place secret flags in such a way that when you accomplish somthing, you trigger the secret flags for that screen, and the path straighens out. Before, it was not possible to have a raft flag disappear as the secret flag had to be there to change anything. With the new flag attribution system, a water tile can have the raft combo, then disappear when a secret is triggered.

    You know, if a beta isn't released soon, I just might be tempted to do another repeat of that beta 179 incident.
    The name might be missleading, I'm not jigglypuff.


    "...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
    Second Nephi 29:3

  5. #85
    Octorok Phazite's Avatar
    Join Date
    Sep 2004
    Posts
    335
    Mentioned
    12 Post(s)
    Tagged
    15 Thread(s)
    vBActivity - Stats
    Points
    1,651
    Level
    13
    vBActivity - Bars
    Lv. Percent
    64.98%

    Re: You might wanna check this out :)

    I just thought of something. What happens when Link steps on two warps at the same time?
    75

  6. #86
    Bored Potato Nicholas Steel's Avatar
    Join Date
    May 2005
    Age
    35
    Posts
    4,380
    Mentioned
    4 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    10,293
    Level
    30
    vBActivity - Bars
    Lv. Percent
    19.06%

    Re: You might wanna check this out :)

    i would say nothing since neither takes priority.
    Computer specifications:
    Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case

  7. #87
    Lynel
    Join Date
    Mar 2005
    Posts
    1,046
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,000
    Level
    17
    vBActivity - Bars
    Lv. Percent
    73.87%

    Re: You might wanna check this out :)

    Careful with what old topics you resurrect there, Link75. Anywho, since the only way you CAN walk onto two warps at once is from above or below (halfway on two combos), it SEEMS like the one on the left takes priority. Either that, or it's R>A>B>C>D. Maybe jman will elaborate more on this.

  8. #88
    Wizrobe Freedom's Avatar
    Join Date
    Jan 2003
    Posts
    4,711
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,859
    Level
    30
    vBActivity - Bars
    Lv. Percent
    88.22%

    Re: You might wanna check this out :)

    I believe "A" takes priority, or so it seems from what playing I've done with it.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  9. #89
    Keese
    Join Date
    Aug 2005
    Age
    47
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    921
    Level
    10
    vBActivity - Bars
    Lv. Percent
    54.54%

    Re: You might wanna check this out :)

    *CLAP CLAP CLAP CLAP CLAP CLAP CLAP*

    Congratulations from a relative NooB who at first thought it strange that we should not have multiple warps per screen. Now that we do, I'm glad that I designed my quest assuming that someone like you would come along and fix this issue before I was finished. My hat is off to you, sir, not only for your abilities, but for your humble nature as well.

    Truth be told, this changes the nature of ZC and ZQ so much that it really could be V3.0...and I for one would be willing to make a PayPal contribution to you so that Zelda Classic does not lose your talents.

    *small bow*
    Scotian Gold
    Have fun storming the castle! - Miracle Max

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social