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Thread: Inherent Combo Flags

  1. #21
    Patra Jigglysaint's Avatar
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    Re: Inherent Combo Flags

    You know what, we need to get rid of undercombos period. It's an archaic function way back before all this cool stuff was added. Either it gets it's own property, or maybe it can just use the next combo feature, although it might be limiting. Or, maybe we should just have it so slash tiles just go to the next combo. Same for movable blocks.

    The only problem is that now there is the duplication of all sorts of tiles and combos. If this was a platform game, it would be a problem and I would suggest scrapping combos alltogether and instead opt to have graphics and combos seperate. For that, it would make it so one tile would only need to be addressed once, but the downside is that every screen would have to be custom comboed per tile, which would take forever.
    The name might be missleading, I'm not jigglypuff.


    "...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
    Second Nephi 29:3

  2. #22
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    jman2050's Avatar
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    Re: Inherent Combo Flags

    The thing with undercombos is that it allows combos placed under other combos to be room-specific. You won't have to use a different push block combo if the two floors are different, for example.

    Nevertheless, the undercombo is being undermined, but we aren't going to just plain get rid of it
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

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