User Tag List

Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Thread: Inherent Combo Flags

  1. #11
    Patra Jigglysaint's Avatar
    Join Date
    Nov 2000
    Location
    Shady Oaks
    Age
    44
    Posts
    7,738
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,884
    Level
    26
    vBActivity - Bars
    Lv. Percent
    95.69%

    Re: Inherent Combo Flags

    That is so utterly sweet. Not only that, all treasure chest combos can be selected to have flag 10 on them making it so much faster to place, not to mention flag stacking. Imagine water combos that have raft flag set to inherient, but a secret combo flag placed on top so a toggle switch could allow for triggered raft combo branches. You could finally create a proper mine cart area, except of course for the raft sprite being outdated.
    The name might be missleading, I'm not jigglypuff.


    "...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
    Second Nephi 29:3

  2. #12
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    38
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,894
    Level
    19
    vBActivity - Bars
    Lv. Percent
    87.86%

    Re: Inherent Combo Flags

    DN! You are a GOD! Thank you man! This is too good to be true! :)
    This allows us zquesters to do all kinds of puzzles/minigames that require good timing, and custom bosses became a helluva lot easier to build.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  3. #13
    Murana Wolford DarkFlameWolf's Avatar
    Join Date
    Jan 2002
    Location
    On Top
    Age
    41
    Posts
    4,472
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,904
    Level
    25
    vBActivity - Bars
    Lv. Percent
    46.16%

    Re: Inherent Combo Flags

    wow, not sure if I get any recognition for this, but this is actually cool that he actually took an idea I had and went with it!
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
    "Design ideas come to me during fetid fits of masturbation." - C-Dawg
    "I want to give NoeL a blowjob! ^_^" - Peteo
    "The magic boob should be mine any minute!" - Koopa
    "Suicide is the most sincere form of self-criticism" - My Film Professor

  4. #14
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,204
    Level
    25
    vBActivity - Bars
    Lv. Percent
    93.52%

    Re: Inherent Combo Flags

    I just noticed something, probably trivial. in DN's (nam) shot, the flag is set to Burn 1. when that combo is placed all over the screen, and the player decides to burn one of those bushes, they'll all burn up, right? besides making secret combos trigger seperatley, is there any way to fix that?

  5. #15
    Murana Wolford DarkFlameWolf's Avatar
    Join Date
    Jan 2002
    Location
    On Top
    Age
    41
    Posts
    4,472
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,904
    Level
    25
    vBActivity - Bars
    Lv. Percent
    46.16%

    Re: Inherent Combo Flags

    good point, hadn't really thought of that, when suggesting the idea. But just because of this undersight, it shouldn't give cause to throw this idea out totally. I believe there is some work-around to this problem you pointed out B. But seriously, to truly avoid things like that. Maybe make two separate bush combos and have one be normal and the other have the inherent burn flag? That could circumvent this.
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
    "Design ideas come to me during fetid fits of masturbation." - C-Dawg
    "I want to give NoeL a blowjob! ^_^" - Peteo
    "The magic boob should be mine any minute!" - Koopa
    "Suicide is the most sincere form of self-criticism" - My Film Professor

  6. #16
    Gibdo Shoelace's Avatar
    Join Date
    Feb 2005
    Age
    38
    Posts
    777
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,633
    Level
    16
    vBActivity - Bars
    Lv. Percent
    75.6%

    Re: Inherent Combo Flags

    *Jaw drops.

    DN, you just made my week when I saw that picture. I am just dreaming of the puzzles I can come up with. JOY!

    Also, *b* mentioned that if you burn one, it would trigger all of the other flags all around. <-- Which is good because it would create puzzles, like making a direct warp under you. However, I see what *b* is saying about the whole all of them burning up, because a trigger is activated. It would look a little funny if you stepped on a switch and then the bushes go up in flames. But all you would have to do it not use the bush with that flag.

    However, since this is the suggestion area, maybe there should be a checkbox where you decide if you want it to trigger or to be triggered by other flags. Or to just act on its own.


    *edit: DFW, made a comment right when I was typing this up. So she covered soon of the things I said.

  7. #17
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,709
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.14%

    Re: Inherent Combo Flags

    I've said it once and I'll say it again: Never underestimate DN's l33tness. I'm nothing without his work :)
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  8. #18
    Patra Jigglysaint's Avatar
    Join Date
    Nov 2000
    Location
    Shady Oaks
    Age
    44
    Posts
    7,738
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,884
    Level
    26
    vBActivity - Bars
    Lv. Percent
    95.69%

    Re: Inherent Combo Flags

    I know we have tiered flags, but this would make things so much fun and easier to do. This would also mean that some combos, like the trap combos would be obsolete. I think that really the most beneficial thing is that it saves time. You could have a trigger-perm with flag 16 affixed to it, so all you need to do is place that combo and set the secret flag. Same with chests, it makes it faster. Also the very important thing is the sheer ability to stack flags(which it would be interesting to see what bugs or features come of this). Before, we could not make raft flags disappear, but now we can. Burnable grass and bushes similar to Minish Cap style(they all burn at once), or maybe burnable bushes with items underneith.
    The name might be missleading, I'm not jigglypuff.


    "...A Bible! A Bible! We have got a Bible, and there cannot be any more Bible."
    Second Nephi 29:3

  9. #19
    Wizrobe
    Join Date
    Nov 2002
    Posts
    2,819
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,462
    Level
    27
    vBActivity - Bars
    Lv. Percent
    77.93%

    Re: Inherent Combo Flags

    Could inherent flags also mean perhaps that we could now have inherent undercombos? When in the combo editor, next to the 'Next' combo, there'd be the 'undercombo', which starts as a blank square but can be clicked on & changed to any other combo.

    To take the idea even further, maybe each combo can have its own inherent 'secret combo' to be used with the flag.
    My Zquest Tutorial
    tutorial document

    Working on a quest, I swear i'll finally finish one, one of these days!

    Status:
    --Overworld: 60% done
    --Dungeons: 0% done
    --Misc: 0% done

  10. #20
    Gibdo firefly's Avatar
    Join Date
    Dec 2005
    Location
    Huh?
    Age
    32
    Posts
    842
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,717
    Level
    16
    vBActivity - Bars
    Lv. Percent
    99.49%

    Re: Inherent Combo Flags

    Quote Originally Posted by idontknow
    Could inherent flags also mean perhaps that we could now have inherent undercombos? When in the combo editor, next to the 'Next' combo, there'd be the 'undercombo', which starts as a blank square but can be clicked on & changed to any other combo.

    To take the idea even further, maybe each combo can have its own inherent 'secret combo' to be used with the flag.
    That's great, we could save all the time of selecting the under combo or the Secret flag 16-31!!!.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social