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Thread: Wind Fish's Question Thread

  1. #1
    Keese
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    Wind Fish's Question Thread

    1) Can I make a sword (just the master sword, but if I can't, then all of them) that has a 180 degree sweep, can fire a small shockwave instead of a sword beam?

    2)Can I change the animation for something like the candle but still have a different sprite for din's fire, or the fire from the fire rod? Can I change its range as well?

    3)How do I flip sprites when modifiying the pallete?

    4)Can I change the cost (money/magic) of an arrow (or type of arrow)?

    5)Can I change the width of Item attacks to be more than one tile?

    6)Can I have an item in the inventory that represents a totally different sprite when actually used?

    7)How do I make a cave, or for that matter anything, below a bombable overworld tile?
    You don't have to answer these all at once! Any bit of help is greatly appreciated!
    <edited to stuff more questions in>

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    Re: Wind Fish's Question Thread

    Try this thread for your questions. It's the instructions to a tutorial.

    http://www.armageddongames.net/showthread.php?t=88488

    If there are still things you don't understand, then post it.
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    Keese
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    Re: Wind Fish's Question Thread

    I've already used Alphadawg's tutorial: It let me make about 7 overworld's and a dungeon.

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    Re: Wind Fish's Question Thread

    1. You can't make the swords sweep a 180, but you can change the beam. You just need to change the beam tile for that sprite.

    2. There is a sprite for the fire under weapons. That changes the way the fire looks from the candle and wand. The effect range you cannot change. As for the din's fire, the animation you can change.

    4. Yes. Go to shop types and select a number and specify the amount for the item, then assign the shop with that number.

    5. No.

    6. Yes, change the sprite designation in the sprite list.
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    Keese
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    Hmm, you're not quite grasping my aim here. Allow me to rephrase:

    1)Since I apparently cannot make a 180 sweep but can modify the sword beam sprite, how can I do this? Where is the tile in the palette that controls the beam animation?

    2)There is an identical sprite for each of the following items:
    Din's fire
    Candle
    Magic Rod
    My question is, can I edit each animation separately without affecting either one of the other animations
    Furthermore, please tell me which tiles control these in-battle fire animations, so that I may modify them.

    4) (money/magic) refers to the cost of using the item in combat. For example, the each arrow currently costs 1 rupee to fire, and each use of the candle soaks up magic.
    Can I bring the monetary in-battle cost of the arrow to 0, and instead substitute a reduction of magic?

    6) So, changing the sprite designation for, say, the arrow will not modify the sprite displayed after firing an arrow?

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    Re: Wind Fish's Question Thread

    1.The tiles for the sword beams animation are the 2 tiles right after the sword tiles. Edit those and they will change.

    2. The candle and wand fire are both the same tile and animation you chose for fire weapon. You can make the tile anywhere you want. All you need to do is designate it in the sprite list.
    Din's fire is it's own sprite and animation. Use the same method.

    4.No, unfortunately. They are changing that in the new 2.11, but it's not ready yet.

    6. Yes it will. There is a tile for that as well.
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    Keese
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    8) I tried to change tiles for link's north walk, but the program flipped out on me and it's now an upside-down heart and ruppe animation for some reason. Plus, It won't let me toggle the color of the sprites I want to select! Help!

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    Gibdo firefly's Avatar
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    Re: Wind Fish's Question Thread

    It seems to be the legendary "BS-animation bug", If you had a backup open it or if you haven't saved it yet, DON'T SAVE IT!!!.

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    Keese
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    It seems I didn't save that. Thank God!
    So....
    8) How can I toggle the color and sprite for the link animations?

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    Gibdo firefly's Avatar
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    Re: Wind Fish's Question Thread

    You can't, Link animations always use CSet 6 if you have no ring, you'll have to edit them manually in the tiles menu.

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