User Tag List

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 42

Thread: Continue Problem

  1. #11
    Octorok Phazite's Avatar
    Join Date
    Sep 2004
    Posts
    335
    Mentioned
    12 Post(s)
    Tagged
    15 Thread(s)
    vBActivity - Stats
    Points
    1,651
    Level
    13
    vBActivity - Bars
    Lv. Percent
    65.09%

    Re: Continue Problem

    All right! I can't wait!
    75

  2. #12
    Keese
    Join Date
    Feb 2006
    Age
    39
    Posts
    39
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    791
    Level
    9
    vBActivity - Bars
    Lv. Percent
    86.74%

    Re: Continue Problem

    I have a similar problem. If I set the continue point to be square map 80, and check the 'continue here' button, I start in the cave, but when I try to get out... I end up back in the cave...

    Is there a way I can make it so I start in the last cave I go in in my map?


    Mainly just making custom tiles.

  3. #13
    Hacking up an Octorock
    QDB Manager
    rocksfan13's Avatar
    Join Date
    Jul 2005
    Age
    48
    Posts
    2,286
    Mentioned
    7 Post(s)
    Tagged
    4 Thread(s)
    vBActivity - Stats
    Points
    6,790
    Level
    25
    vBActivity - Bars
    Lv. Percent
    28.15%

    Re: Continue Problem

    Use a different screen.
    The ZC.com Database is alive!!
    __________________________________________________ _____

    Curent Quest(s) :
    The Ring of Time.
    Working on whistle village.
    __________________________________________________ ______

    Need help with bridges? Check out my tutorial HERE

  4. #14
    Gibdo Shoelace's Avatar
    Join Date
    Feb 2005
    Age
    38
    Posts
    777
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,633
    Level
    16
    vBActivity - Bars
    Lv. Percent
    75.65%

    Re: Continue Problem

    You are not suppose to start in the screens 80-85. I think that is your problem.

  5. #15
    Hacking up an Octorock
    QDB Manager
    rocksfan13's Avatar
    Join Date
    Jul 2005
    Age
    48
    Posts
    2,286
    Mentioned
    7 Post(s)
    Tagged
    4 Thread(s)
    vBActivity - Stats
    Points
    6,790
    Level
    25
    vBActivity - Bars
    Lv. Percent
    28.15%

    Re: Continue Problem

    Correct. Start somewhere else, but use the same design.
    The ZC.com Database is alive!!
    __________________________________________________ _____

    Curent Quest(s) :
    The Ring of Time.
    Working on whistle village.
    __________________________________________________ ______

    Need help with bridges? Check out my tutorial HERE

  6. #16
    Keese
    Join Date
    Feb 2006
    Age
    39
    Posts
    39
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    791
    Level
    9
    vBActivity - Bars
    Lv. Percent
    86.74%

    Re: Continue Problem

    Ok, so I can't use the extra screens as continue points...Can I use multiple screens other than just the first one I place a start point on so I can ressurect to the closest continue point?


    Mainly just making custom tiles.

  7. #17
    Octorok Phazite's Avatar
    Join Date
    Sep 2004
    Posts
    335
    Mentioned
    12 Post(s)
    Tagged
    15 Thread(s)
    vBActivity - Stats
    Points
    1,651
    Level
    13
    vBActivity - Bars
    Lv. Percent
    65.09%

    Re: Continue Problem

    Just use a different map for the caves instead of screen 80. Then you can use entrance/exit warps to save where Link starts when he continues.
    75

  8. #18
    Keese
    Join Date
    Feb 2006
    Age
    39
    Posts
    39
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    791
    Level
    9
    vBActivity - Bars
    Lv. Percent
    86.74%

    Re: Continue Problem

    OKay, a different Dmap right? Okay.

    Sorry, but... Is there a way to make multiple continue spots? Maybe like using a different Dmap for each cave?


    Mainly just making custom tiles.

  9. #19
    Gibdo firefly's Avatar
    Join Date
    Dec 2005
    Location
    Huh?
    Age
    32
    Posts
    842
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,717
    Level
    16
    vBActivity - Bars
    Lv. Percent
    99.55%

    Re: Continue Problem

    The Entrance/exit warp is like a continue spot, if you die you'll continue there.

  10. #20
    Keese
    Join Date
    Feb 2006
    Age
    39
    Posts
    39
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    791
    Level
    9
    vBActivity - Bars
    Lv. Percent
    86.74%

    Re: Continue Problem

    Ok, do I HAVE to use stairs? Like I'm going into a level? Because the walking black hole isnt working, I just warp to the Dmap 0 in the top left corner...it's weird...


    Mainly just making custom tiles.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social