User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13

Thread: The Land of Ryku

  1. #11
    Gibdo firefly's Avatar
    Join Date
    Dec 2005
    Location
    Huh?
    Age
    32
    Posts
    842
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,718
    Level
    16
    vBActivity - Bars
    Lv. Percent
    99.72%

    Re: The Land of Ryku

    E-mailing?, how about PMing.

  2. #12
    Octorok
    Join Date
    Nov 2005
    Age
    33
    Posts
    264
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,467
    Level
    12
    vBActivity - Bars
    Lv. Percent
    96.65%

    Re: The Land of Ryku

    Yes, PM us because I NEVER check my e-mail.

  3. #13
    Murana Wolford DarkFlameWolf's Avatar
    Join Date
    Jan 2002
    Location
    On Top
    Age
    41
    Posts
    4,472
    Mentioned
    5 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,905
    Level
    25
    vBActivity - Bars
    Lv. Percent
    46.29%

    Re: The Land of Ryku

    Well until you got something solid to show about the quest, I really don't see this going anywhere at the moment. Make a new thread later if you must, this one is getting locked. :)
    "If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
    "Design ideas come to me during fetid fits of masturbation." - C-Dawg
    "I want to give NoeL a blowjob! ^_^" - Peteo
    "The magic boob should be mine any minute!" - Koopa
    "Suicide is the most sincere form of self-criticism" - My Film Professor

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social