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Thread: Clowns (you read that right)

  1. #11
    Keese
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    Re: Clowns (you read that right)

    lol, it is always cool to see something new, and clowns I have never seen clowns in any other quest.

  2. #12
    Octorok
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    Re: Clowns (you read that right)

    Ya, why wouldnt it. If you did that project, you'd have better training in the future to make other enemies. Even the real actors which wore the clown suites could scare children in real life... So id say go for it...
    2005 - 2007 Defender's Academy II project to be released at the turn of 2007-2008. With awesome graphics (I'm honest. Sorry that KKA didn't have what I said it had : ( ), dynamic plots, bonus-featurs, side-quests, a huge map bristling with creativity and mastery, you'll agree that this quest is very good. Don't miss out on the great bosses that I'll create either. Each one will take days to build, and will be a fun challenge that will test your wits. Email me for information or screenshots.

  3. #13
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    Re: Clowns (you read that right)

    Well, it's a good thing for you both that the quest I'm working on now has a dungeon FILLED with them! Too bad it's so short... But they'll be back They ARE EVIL Clowns, after all!

  4. #14
    Keese
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    Re: Clowns (you read that right)

    I'm interested to know what enemy you used for the clowns.

  5. #15
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    Re: Clowns (you read that right)

    O_O Err.... Stalfos 2, Ghini 1, and Blue Goriya. You have the White Sword before you get to the Clowns, so I'm hoping these enemies aren't TOO much of a challenge... My quest is also gonna follow the Zelda games a bit. Most of the time, you must complete the current dungeon to be able to get to the next. I've accomplished this by making it to where you MUST get a certain item in a dungeon before you can move on, and it's usually in the boss' room, meaning you can't get it until you beat the boss. Plus, I made the letter look like the Super Bomb, only this one looks like it's gonna blow!

  6. #16
    Keese
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    Re: Clowns (you read that right)

    Great idea forcing the player to get the item before he moves on. It makes it easier to find the right dungeon. It drives me nuts when I find dungeon 6 before dungeon 2 (as I did in the origional zelda).

  7. #17
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    Re: Clowns (you read that right)

    The All-Clown dungeon is one of few Item Dungeons, where you find an item needed to continue instead of the Triforce at the end

    Also in my quest will be a special dungeon made for new people and a dungeon for experts. I mean, it seems that lots of people like to make bonus dungeons for experts, so why shouldn't I do the same?

  8. #18
    Octorok
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    Re: Clowns (you read that right)

    What do you mean by that? 2 lvl nines?
    2005 - 2007 Defender's Academy II project to be released at the turn of 2007-2008. With awesome graphics (I'm honest. Sorry that KKA didn't have what I said it had : ( ), dynamic plots, bonus-featurs, side-quests, a huge map bristling with creativity and mastery, you'll agree that this quest is very good. Don't miss out on the great bosses that I'll create either. Each one will take days to build, and will be a fun challenge that will test your wits. Email me for information or screenshots.

  9. #19
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    Re: Clowns (you read that right)

    Is the Super Bomb too strong of an item to get on the way to dungeon 5 when you get the Wand in the room RIGHT AFTER THE TRIFORCE in dungeon 4?

  10. #20
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    Re: Clowns (you read that right)

    No, freelancer, I mean 2 bonus dungeons- One for beginners, one for Experts. Both have an item at the end, and I'll find a way to make it to where you can enter ONLY ONE. However, the item at the end of the Expert Dungeon will be MUCH more powerful than the one at the end of the Beginner Dungeon. I think I'll make Bow 2 the Beginner Dungeon item... Nah, I'll just have an Expert Dungeon and that's it. You'll get the Gold Ring at the end

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