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Thread: Clowns (you read that right)

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    Clowns (you read that right)

    Okay, I have a somewhat-stupid idea. How would I go about making an enemy look like a clown? I want my enemies to look like clowns in one of my dungeons (which is a "secret" base where evil clowns are hiding), but I'm a bit concerned about how they should look. Any tips/ideas on making them and what they should look like?

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    Octorok
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    Re: Clowns (you read that right)

    Well, first Id like to know what type of enemy tiles that you use. New or old?

    Edit: You would actualy just go to the enemy editing part in the tile area, then you will edit the enemies to make them clowns. They would always look like clowns (whatever enemy you edit, so keep this in mind).
    2005 - 2007 Defender's Academy II project to be released at the turn of 2007-2008. With awesome graphics (I'm honest. Sorry that KKA didn't have what I said it had : ( ), dynamic plots, bonus-featurs, side-quests, a huge map bristling with creativity and mastery, you'll agree that this quest is very good. Don't miss out on the great bosses that I'll create either. Each one will take days to build, and will be a fun challenge that will test your wits. Email me for information or screenshots.

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    Re: Clowns (you read that right)

    I'd actually like some suggestions on what colors I should make them.

    On a side note, how do I change what each "Guy" looks like?

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    Octorok
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    Re: Clowns (you read that right)

    Look in devolopers excahange. Also, I suggest you use one of the more colourfull palets and make the clowns with colourfull faces and like colourfull robes.

    To change such appearence, follow these steps:

    Go to tiles

    Find the tiles of animation that your enemy resides on.

    Edit them to make him a clown
    2005 - 2007 Defender's Academy II project to be released at the turn of 2007-2008. With awesome graphics (I'm honest. Sorry that KKA didn't have what I said it had : ( ), dynamic plots, bonus-featurs, side-quests, a huge map bristling with creativity and mastery, you'll agree that this quest is very good. Don't miss out on the great bosses that I'll create either. Each one will take days to build, and will be a fun challenge that will test your wits. Email me for information or screenshots.

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    Re: Clowns (you read that right)

    Okay, thanks! With that, I'll turn the people who HELP you, AGAINST you!! Muahahaha!

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    Octorok
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    Re: Clowns (you read that right)

    Clowns, huh? Interesting... I look forward to playing that.

    Oh, and the tiles the actual Guys use are preset somewhere on the first page. Look at a working tileset (maybe just the default one) to figure out where their tiles are, then just put the tiles you want for them in those spots.
    Check out the PureZC Wiki at purezc.com. It's a great way to post useful information to help other ZC users or to get help yourself, but it needs our support. If you've got a particular topic you know a lot about, go update the Wiki. Make yourself look smart! :)

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    Re: Clowns (you read that right)

    Okay, but the 4th dungeon is the ONLY dungeon with clowns... Okay, maybe not Like I said, the idea was stupid, and now I actually messed up the enemy tiles... Oh well.

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    Re: Clowns (you read that right)

    Okay, I don't know why I got this idea, but I just want to know for future referrence:

    Who thinks that I should make a quest where all the enemies are clowns?

  9. #9
    Keese
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    Re: Clowns (you read that right)

    I think it would be a great idea.

    I know many people who are scared to death of clowns. Either they wouldn't play the quest or else they would take out their fear on the clowns. Clowns for an enemy would make for very interesting gameplay.

  10. #10
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    Re: Clowns (you read that right)

    Wow. And I was sitting here last night thinking to myself, "This is such a STUPID idea...".

    I guess I was wrong!

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