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Thread: A heart container

  1. #1
    Gel
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    Questions...

    The situation is... I made a cave with a heart container piecein it on screen 80. Then I made a cave, that tile-warped to Cave Item/Room, Screen 80, and on the same Dmap. Then when I go to test it out, there's no heart container piece! What am I doing wrong?

    Btw, I'm using a BS tileset if that changes anything.



    Also, when I tested it out, another time, there's no sound (not just music, no sfx either). How can I fix it so there's sound again?

  2. #2
    retired AGN member koopa's Avatar
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    Re: A heart container

    Room 80 follows special rules. It's a sort of template, you have to put the item on the screen with the cave entrance, then set the warp up on it. Don't put items in room 80 itself. This is because you can have many caves in the game each with different items but you only need to make 1 room 80 for all.

    EDIT: And if the screen with the entrance is on an overworld dmap, obviously the item doesn't appear in it, only in the cave.
    Koopa - former member of AGN and retired ZC developer.

  3. #3
    Wizrobe erm2003's Avatar
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    Re: A heart container

    Just a little more specific, on the screen with the cave entrance, set up the room type as special item, and then under the special item menu, select the heart piece. You don't want to put it on the screen itself with the item menu. Setting it up as a special item will make it appear as the item you can get in the cave. You would do the same thing to set up a special item in a secret passage in a dungeon.

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    Octorok
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    Re: A heart container

    As for the sound problem, if you're using Windows, look in the Control Panel for 'Sounds and Audio Devices'. Then go to Audio and find where it says which MIDI player the computer is using. Then click there and pick one, and push Apply. It doesn't matter if you pick the same one it's already using, pick it anyway.

    ZC was doing this to me, too. I don't know why it suddenly stopped working but someone else on this forum told me to fix it this way and it worked.
    Check out the PureZC Wiki at purezc.com. It's a great way to post useful information to help other ZC users or to get help yourself, but it needs our support. If you've got a particular topic you know a lot about, go update the Wiki. Make yourself look smart! :)

  5. #5
    Gel
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    Re: A heart container

    Okay, well the cave and music are working now. Thank you

  6. #6
    Gel
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    Re: A heart container

    How can I make it so an overworld screen is made into a room or shop?

  7. #7
    Octorok
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    Re: A heart container

    You cannot do that, only if the dmap is set to dungean OR it goes into the screen 80 cave.
    2005 - 2007 Defender's Academy II project to be released at the turn of 2007-2008. With awesome graphics (I'm honest. Sorry that KKA didn't have what I said it had : ( ), dynamic plots, bonus-featurs, side-quests, a huge map bristling with creativity and mastery, you'll agree that this quest is very good. Don't miss out on the great bosses that I'll create either. Each one will take days to build, and will be a fun challenge that will test your wits. Email me for information or screenshots.

  8. #8
    Gel
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    Re: A heart container

    Oh, then I guess I could warp it to a dungeon Dmap or something...

  9. #9
    Octorok
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    Re: A heart container

    yes, that would happen to be the only way.
    2005 - 2007 Defender's Academy II project to be released at the turn of 2007-2008. With awesome graphics (I'm honest. Sorry that KKA didn't have what I said it had : ( ), dynamic plots, bonus-featurs, side-quests, a huge map bristling with creativity and mastery, you'll agree that this quest is very good. Don't miss out on the great bosses that I'll create either. Each one will take days to build, and will be a fun challenge that will test your wits. Email me for information or screenshots.

  10. #10
    Gel
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    Re: A heart container

    Okay, so I did that... it worked with an info room. Then I made a a shop on a different Dungeon Dmap (because I want different music for them). But the shop, string, and guy don't appear in-game at all although it's the same room with the same music on the same Dmap as I programmed it to be.

    ...How can I fix this?

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