I know how to get "TALKING ENEMIES/BOSSES/BOTH"

Well, I just got the way to solve this problem!

Have a wonderful day ya' all.

But this is kind of long so take about 2 minutes to read.


Let's say on DMap 0 map 1 for example you want on screen 25 for their to be talking enemies/bosses or both.

Well on the screen above 25 you'd put a side warp down like for example DMap 5, map 5 screen 25

So on Screen 25, DMap 5, map 5 for example you'd put Room Zelda under Data.


Each Text takes up to about 9.7 seconds so say you want 3 consecutive strings
for example on DMap 5 map 5, screen 25 for example you put under
Screen Data (F9) Timed Warp Tics 3600 (not 3,600) or even 3800
to be sure.

Then have a warp for example back to DMap 0, Map 1 screen 25 and put Link somewhere
walkonable and have fun!

Note the warps can be done on any DMap going/coming from any direction just make sure the Zelda room to where
the enemies/bosses or both talk on one screen and make sure on that
screen Link can't get out but has a 0 or near 0 chance of getting hit/Killed/both.

Then make sure on the same number screen (Ex. 25, 25) but different DMap
and on the DMap you warp to when time's up make sure
on that DMap Link may walk.