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Thread: Boy, thats a cool intro...how'd they do that?

  1. #1
    Navi
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    Boy, thats a cool intro...how'd they do that?

    Ya, i was just wondering how exactly you put those intros, like for a storyline, on the games. I see some with scrolling text, music, and background images. But i have no idea where you would begin doing something like that.

  2. #2
    Karate guys for cash. Aegix Drakan's Avatar
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    Re: Boy, thats a cool intro...how'd they do that?

    It is quite complicated to do an intro like that.

    You have to have one frame for every move, and put message strings in place, rehearse the timings, make timed warps. all in all, it's really hard work.

    I suggest you work on the intro after you've started making your quest. you should have adequate experience by then.

    For actually making an intro, I don't think I could describe it well enough. can someone help this guy out?
    Quote Originally Posted by phattonez
    AGN is not meant for people who have lives. Come back home, turn the lights off and stare in awe at the glow that comes from the monitor.
    Do you enjoy challenging RPGs? Do you enjoy dark storylines? You'll like my game. Go on, it's not very long.
    You can download my game for free right here!
    Feedback on it would be nice. It'll help with future projects.

  3. #3
    Navi
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    Re: Boy, thats a cool intro...how'd they do that?

    OK, Drakan thanks. That's a start. Anybody else have some ideas?

  4. #4
    Platinum Link
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    Re: Boy, thats a cool intro...how'd they do that?

    I'd say start with something simple, like a guy in random place that tells the beginning of the story. I'm still having trouble switching places though. How do I change places? I want to go from the scene with the old man talking, to a scene where it's at a statue of the hero, and the talking continues.

    While I'm at it, I notice some people have got it to where when the guy is supposed to appear, nothing appears at all. How do you do that?

  5. #5
    Karate guys for cash. Aegix Drakan's Avatar
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    Re: Boy, thats a cool intro...how'd they do that?

    what I do for a warp is: Make a new DMap for your intro. make it an overworld, and set the level counter (on the mechanics page) to 1. on a screen, place the gree/blue squares at the bottom of your screen, and surround it with unwalkable combos (but eave the space where the blue/green square is as walkable. now set u you guy and string. when you want to move to a new screen, have a string say "Press down". Set up a side warp, triggered by going down (make it an insta warp), which will take you to the next screen of your intro. if you want to make a cut scene, you will have to make one screen for every movement your characters move. to get them to "move" you have to link all of the screens with insta warps, and make timed warps on each of the screens. it will take several tries to get the timing right.

    Now, to get "nothing" as a guy, go to your tiles, and delete, let's say, the "fire tile" (basically, the tile that is used for the "fire" guy). now, whenever you use the "fire" guy, it will show nothing.

    hope that helped you!
    Quote Originally Posted by phattonez
    AGN is not meant for people who have lives. Come back home, turn the lights off and stare in awe at the glow that comes from the monitor.
    Do you enjoy challenging RPGs? Do you enjoy dark storylines? You'll like my game. Go on, it's not very long.
    You can download my game for free right here!
    Feedback on it would be nice. It'll help with future projects.

  6. #6
    Platinum Link
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    Re: Boy, thats a cool intro...how'd they do that?

    ok, I got your 2nd one easy, making the guy dissapear. But, I dont understand what you mean in the first. I got the Side warps all set up, but what blue/green squares are you talking about? Do you mean the flags? I'm confused @_@

  7. #7
    The Artist Once Known As Old-Skool QDB Manager
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    Re: Boy, thats a cool intro...how'd they do that?

    Green square: Hit page up until you see a bar with a rupee, stairs, a blue warp thing, a green warp thing, and a flag. The Rupee indicates an item for the room and until you designate an item for the room,it is a cyan square when you place it. The Stairs indicate where stairs will appear when the events revealing a stairway occur. The Blue warp thing indicates where you'll end up on a screen if you are coming from another Dmap. (unless it's a scrolling warp). Place this under a cave tile to get the "walking out" effect. The Green warp thing indicates where on the screen you'll start when you choose to continue or save a quest. place this on the main starting screen of all dmaps. (ex: 1st quest's screen 77, and dungeon enterances) Clicking on flag will just make the flags you've set visible. For everything else, you have to click on the icon and then on the playing screen click where you want it to go.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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