*crawls away slowly*
*crawls away slowly*
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
lol, jman. lol.
ANIMATE It. :sb:
:p XD
That's one impressive achievement, jman. Congratulations on getting that to work. Unless this is just one of those things where it's mocked up, and you tell us to discuss it just for the hell of it. Hehe.
OMG there are numbers over the rupee counter! YAY I've always wanted that! :p
I hope this is a (nam) screenshot, I've wanted a bigger tile for the main character for awhile, it's kinda hard to make 1 tile characters look good. :)
Oh VEL. :shakeno: You make it look so easy.
With this addition, we've got to be careful. This could mess up several sets. What about having Link's upper half walk offscreen? Obviously that should have already been handled with the ability to post that screenshot, but ... It'll also mess with a lot of tilesets. Only the ALTTP Tileset is safe from this. Scale will be a huge issue in the future, you can already tell.
<spaz>NEW LINK SIZE!? OMGOMGOMG!! JMAN, I LOVE YOU!! </spaz>
seriousky, is that a new Link size? and does he have eight-driectional ovement?
I thought this picture was about his ruppees. 123456789? Now that takes a while.
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Um ... Nope, I ... don't think that it's about the rupees. It COULD be, but I simply doubt it. Why? Because beneath the blue text aligned with the rupee count, is a zero. Just like the key and bomb count below it. It's white, as compared to light blue.
1. This is not a mockup.
2. You have the choice of using the normal hit box or the more LTTP-oriented 16x16 pixel hitbox. you will have to design around the latter.
3. Nicely enough, Link's sprites sync up almost perfectly when using the sword, at least as long a you don't do frame advance. Don't know about the hammer though, I'd have to see.
4. The sprite is 27x20, with the hit box on the lowest part of the sprite and centered horizontally (so 2 pixels on each side are loose). It may be horizontally extended if people call for it.
5. I'll get to animation later :) bwa ha ha
Oh yeah, and ignore the numbers. They're a mistake, and have absolutely nothing to do with the link sprite.
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
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