User Tag List

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 42

Thread: Isometric Drawing and Dungeon Carving

  1. #11
    Gibdo Kry's Avatar
    Join Date
    Feb 2003
    Age
    36
    Posts
    960
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,975
    Level
    17
    vBActivity - Bars
    Lv. Percent
    67.47%

    Re: Isometric Drawing and Dungeon Carving

    Technicly this isn't Isometrics. Isometrics is when its drawn at an angle or a slant. Such as this,

    The more beautiful and pure a thing is, the more satisfying it is to corrupt.
    Macto Pro Vestrum

  2. #12
    Robots in Disguise
    ZC Developer
    Dark Nation's Avatar
    Join Date
    Mar 2000
    Posts
    5,401
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,658
    Level
    26
    vBActivity - Bars
    Lv. Percent
    61.75%

    Re: Isometric Drawing and Dungeon Carving

    I know. It's psudeo-isometric. Actually, it's more akin to starcraft's (and maybe warcraft's?) way of making maps, without the isometric rotation. Any ideas what to call it? Relational mode, perhaps?

  3. #13
    Wizrobe
    Join Date
    Nov 2002
    Posts
    2,819
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    8,462
    Level
    27
    vBActivity - Bars
    Lv. Percent
    77.95%

    Re: Isometric Drawing and Dungeon Carving

    How about "Continuous Carving" and "Dungeon Carving" or something like that. The only thing is though, you'll have to memorize what order each combo gets placed--i could see someone (ah hem...myself!) using this & the wrong corners are being placed when drawing so it would appear to not be working right, but it simply is that the combos are set up wrong.
    My Zquest Tutorial
    tutorial document

    Working on a quest, I swear i'll finally finish one, one of these days!

    Status:
    --Overworld: 60% done
    --Dungeons: 0% done
    --Misc: 0% done

  4. #14
    Gibdo Solaris_Omega's Avatar
    Join Date
    Dec 2000
    Age
    38
    Posts
    592
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,167
    Level
    15
    vBActivity - Bars
    Lv. Percent
    38.4%

    Re: Isometric Drawing and Dungeon Carving

    What about continuous sculpt? carving is nice, just not so official sounding, lol

  5. #15
    Wizrobe fatcatfan's Avatar
    Join Date
    Jan 2001
    Location
    Tir-na Nog'th
    Age
    46
    Posts
    4,361
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,881
    Level
    23
    vBActivity - Bars
    Lv. Percent
    76.65%

    Re: Isometric Drawing and Dungeon Carving

    Terraform?

    "If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world." - C.S. Lewis

    "Hypocrisy is wrong, but a society which decides to live up to its standards by not having any is worse." - George Neumayr

  6. #16
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,579
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.35%
    Achievements It's over 9000!

    Re: Isometric Drawing and Dungeon Carving

    Carving, or Excavation sounds fairly nice. I mean, you're clearing away excess dungeon wall material, so, ... sure, why not.

    I mean, Dungeon Wall "Carving" is basically the opposite of what you're doing in Isometric Mode. With Isometric Mode, you're building the interior or something, and with"Carving" Mode, everything else moulds around the shape you're drawing.

    ...

    But that was obvious.

  7. #17
    Patra Cloral's Avatar
    Join Date
    Apr 2001
    Location
    Ventura, CA
    Age
    41
    Posts
    8,589
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,224
    Level
    30
    vBActivity - Bars
    Lv. Percent
    10.62%

    Re: Isometric Drawing and Dungeon Carving

    Seems to me that this creates a sort of maliable terrain, so a term that sounds maliable would be appropriate. Something like 'earth putty' or 'terrain sculpting'.

  8. #18
    Octorok
    Join Date
    Jun 2005
    Location
    It's a secret to everybody
    Age
    36
    Posts
    271
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,341
    Level
    12
    vBActivity - Bars
    Lv. Percent
    45.47%

    Re: Isometric Drawing and Dungeon Carving

    This will be incredibly useful when making dungeons that aren't just a normal rectangle. I assume this beta is coming out soon correct?

  9. #19
    Gibdo Strider1982's Avatar
    Join Date
    Mar 2001
    Location
    Southwestern Missouri
    Age
    42
    Posts
    644
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,514
    Level
    13
    vBActivity - Bars
    Lv. Percent
    14.32%

    Re: Isometric Drawing and Dungeon Carving

    This will be an exceptional help and a huge time-saver. Superb job, DN.
    Guess I'll have to accept...A songwriter I'm not.
    'Cause this insipid tune can't express how I've sought
    To be a fine musician, and lyricist as well
    Will my songs always be so lame? I guess only time will tell.

    - One of my many dumb poems


    (Sigh)...this could have been an awseome quest...

  10. #20
    mercyful626
    Guest

    Re: Isometric Drawing and Dungeon Carving

    just downloaded zc v2.10w i click on it my screen flickers and an error report comes up on window. currently running winxp w/ pack

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social