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Thread: layers suggestion

  1. #1
    Wizrobe *b*'s Avatar
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    layers suggestion

    looking back over the past few pages, I sure post a lot of suggestion threads... anyway

    I may have suggested it before, but could layers be stored on the screen itself, instead of using maps? I know it's possible, because of the "overhead" combo, but I don't know how easy it would be to impliment. it would sure save space when making large quests

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    Wizrobe Ganonator's Avatar
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    Re: layers suggestion

    I did this is Ascent of Ends ( my dP year-2 project), and it was actually very resonable, and allowed for paralax scrolling. I can see this in the future when we have scrolling rooms to be a very good addition to the file format.

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    Re: layers suggestion

    Save space how? The data comprising the layered areas would be the same, the difference being where it's stored. Using other map screens for layers was actually a good idea programatically, as it makes things more flexible. And parallax scrolling and such is quite possible, provided I get around to coding it.
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    Wizrobe *b*'s Avatar
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    Re: layers suggestion

    save space, meaning that it would allow for bigger quests with more areas and cutscenes to explore. maybe there could be a quest rule for this? just so that there isn't a HUGE modifcation to the code (as far as I know)

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    Re: layers suggestion

    I still don't see what you mean, and besides, there's a 0.01% chance of that happening using the current code base anyway.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

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    Re: layers suggestion

    okay, here's what I mean

    lets say you have seven maps, six are being used for layers. that's a lot of maps. if this were implimented, there would be six submaps, I guess you could call them, for each map, so instead of using seven maps for one area, you could use seven maps for seven areas

    is that a bit clearer?

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    Re: layers suggestion

    That doesn't save space in any way. It would require about the same amount of memory/HD space to store all of that. It's an unneccesary complication under the current system.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

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    Re: layers suggestion

    I'm not talking about disk space, I'm talking about quest space. you know, places for link to walk around

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    Re: layers suggestion

    So, in essence, all you really want is more Maps?
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    Re: layers suggestion

    I wouldn't say "More Maps," but I'd say the ability to skip every seven maps with a hotkey. :p

    To go straight from map 1 to map 8 to map 15 to map 22 etc, rather than 1 to 2 to 3 ...

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