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Thread: 2.11 Beta 3 Progress

  1. #21
    Lynel Nick's Avatar
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    Re: 2.11 Beta 3 Progress

    Quote Originally Posted by jman2050
    10. Added a 'reset' combo, which when stepped on essentially resets everything about the state of the room (enabled secrets, item pickups, and chests/lockblocks to be specific), as well as reloads the room.
    OMG! Awesome! I've wanted some way to get the item in a room again for a long time. It'd be useful for mini games. :)

    I also like how the isometric mode is looking. It seems a little messy on the combos, but it would probably be fairly useful for various things.

  2. #22
    On top of the world ShadowTiger's Avatar
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    Re: 2.11 Beta 3 Progress

    Quote Originally Posted by Nick
    OMG! Awesome! I've wanted some way to get the item in a room again for a long time. It'd be useful for mini games. :)
    ... ... Oooooh ... Oh No ... ... That's something we may have forgotten. Could there be a way to exclude the item from reappearing? (Via a Screen Flag Check Box.) I can't think up an example now, but obviously it's the sort of thing that comes up when you're in the middle of designing the item-based puzzle. I mean, we don't want the player to be able to pick up an infinite amount of magic containers. > >.

  3. #23
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    Re: 2.11 Beta 3 Progress

    Quote Originally Posted by Britannianhero4
    ... ... Oooooh ... Oh No ... ... That's something we may have forgotten. Could there be a way to exclude the item from reappearing? (Via a Screen Flag Check Box.) I can't think up an example now, but obviously it's the sort of thing that comes up when you're in the middle of designing the item-based puzzle. I mean, we don't want the player to be able to pick up an infinite amount of magic containers. > >.
    Yes. In fact, I could probably do that right now if I wasn't supposed to be working
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  4. #24
    Gibdo Praethus's Avatar
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    Re: 2.11 Beta 3 Progress

    Wow. The reset combo is like a dream come true... Now we can have true fairy fountains where the player can pick up multiple fairies from the same room. And of course, mini games will be all the rage now.
    Current Quests in Progress...
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  5. #25
    Robots in Disguise
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    Re: 2.11 Beta 3 Progress

    12. An extension of the isometric drawing mode, the dungeon carving mode. Like so:

    http://darknation.armageddongames.ne...on/dungeon.htm (377k in pictures)

    Thoughts?

  6. #26
    Octorok Rydia's Avatar
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    Re: 2.11 Beta 3 Progress

    OMG!!! I'm the first to view that! I think that is so bad ass DN! The isometric drawing mode can be used for almost anything. ^_^

    jamn, a reser flag is wonderful! Beta 3 is gonna rock. Super work guys.




  7. #27
    On top of the world ShadowTiger's Avatar
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    Re: 2.11 Beta 3 Progress

    ...

    * KHUGGLES Dark Nation *

    OMG. You made a whole page to describe that. You two are so amazing. O.O When this is publically released, I can guarantee many bootkissings from the community.

    Oh man, I forgot that this would work on layers too. (I mean, obviously.) I'm telling you, this is the beta that changes ZC Forever.

  8. #28
    Octorok LinktheMaster's Avatar
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    Re: 2.11 Beta 3 Progress

    Awesome. This version of ZC will easily one of the biggest upgrades in recent history. Everyone will be so excited when this reaches the public. :) Great... great job. I just love the possibilities that the isometric mode can do. :)
    LinktheMaster: Owner / former administrator of PureZC, a ZC fan site with resources and tutorials.
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  9. #29
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: 2.11 Beta 3 Progress

    Quote Originally Posted by Dark Nation
    Thoughts?
    Incredible. Now add tree mode or something...

    Seriously, though, this will make dungeon design a lot easier. The effort needed to make complex floor patterns will be virtually eliminated.

    EDIT:By the way, is it just me, or has ever since jman became a developer, Dark Nation been putting more effort into it?

    Is it teamwork.... or competition?

    (Or maybe DNs been working on it all along just doesnt post so much.)


  10. #30
    On top of the world ShadowTiger's Avatar
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    Re: 2.11 Beta 3 Progress

    It's Dark Nation. You never quite know when dealing with greatness.


    Though, to tell you the truth, a "Tree" Mode would be fantastic. o_o It would automatically add the combo above the combo you're placing to layer 3 of that screen. That would be too complex to do though, I'll bet. But in all seriousness, it would perhaps cut down on the questmaker's building time EVEN MORE than isometric OR Dungeon mode does! O_O ... ... OMG.

    I mean, to build a dungeon, you don't even have to refer to layers, and all the combos are (generally) on the same area anyway. God... Wow.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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