Well, dungeon type dmaps don't have permanent secrets anyway, and it'd probably be best to leave it that way. So I figured quest makers would just design around that little issue.Originally Posted by Cloral
Do note, however, that the room state tiering will also affect dungeon doors, like I said, and it will still work with lock blocks and item pickups. So secrets are really the only thing as far as dungeons are concerned (in fact, come to think of it, doing permanent secrets in dungeons wouldn't work well anyway. has to do with the code, but just take my word for it )