User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 11

Thread: The concept items from some of the 1.92 17x builds

  1. #1
    Lynel Nick's Avatar
    Join Date
    Oct 2001
    Location
    I don't remember...
    Posts
    1,918
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,818
    Level
    17
    vBActivity - Bars
    Lv. Percent
    26.13%

    The concept items from some of the 1.92 17x builds

    It's been asked before, but I'm still curious about them.

    I'm wondering if any of the concept items from the 1.92 17x builds such as the remote bombs and flame thrower will make a return as level 3 upgrades (or their own items) somewhere down the road?

    I liked playing with them. (I think they'd add some interesting diversity to gameplay, also.)

    I'd like to at least see the remote bombs at some point... since that item is in The Minish Cap... and the code was already done for them.

  2. #2
    OMNOMNOM 4matsy's Avatar
    Join Date
    Apr 2000
    Age
    42
    Posts
    1,554
    Mentioned
    2 Post(s)
    Tagged
    1 Thread(s)
    vBActivity - Stats
    Points
    1,936
    Level
    14
    vBActivity - Bars
    Lv. Percent
    63.84%

    Re: The concept items from some of the 1.92 17x builds

    I'd like to see the bomb boomerang, myself. Was interesting to use, with that risk of hitting yourself...
    "Walking around naked is a health issue. Forinstance, if you walk around naked and aren't a hot woman, people like me are a threat to your health when we start shooting at you."
    -Mottzilla

  3. #3
    Banned
    Join Date
    Apr 2003
    Age
    37
    Posts
    1,268
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,070
    Level
    17
    vBActivity - Bars
    Lv. Percent
    92.39%

    Re: The concept items from some of the 1.92 17x builds

    Quote Originally Posted by Hypercrash
    I'd like to see the bomb boomerang, myself. Was interesting to use, with that risk of hitting yourself...
    rofl The bomb boomer was a fun thing to toss around.

  4. #4
    Robots in Disguise
    ZC Developer
    Dark Nation's Avatar
    Join Date
    Mar 2000
    Posts
    5,401
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,658
    Level
    26
    vBActivity - Bars
    Lv. Percent
    61.75%

    Re: The concept items from some of the 1.92 17x builds

    They may make a return at some point. Most (if not all) of the code should still be there; it's just commented out.

  5. #5
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,579
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.35%
    Achievements It's over 9000!

    Re: The concept items from some of the 1.92 17x builds

    ... And pardon my pyromaniacally inclined attitude, but why can't we simply use radio boxes (The click-choices) in the L3 Cheat Equipment Menu and ZQuest Init Data area to choose which we want? If we can do so with the items that we already have, .. well, etc. People would LOVE to choose those! O_O

  6. #6
    Octorok
    Join Date
    Dec 2002
    Posts
    193
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,161
    Level
    11
    vBActivity - Bars
    Lv. Percent
    68.73%

    Re: The concept items from some of the 1.92 17x builds

    I made a comment on that in JMan's suggestion topic here. The flamethrower could be candle 3, and the remote bombs could have a room type so the player could switch back and forth (like TMC).

    Of course, I assume my comments and Cloral's mentioning of them again borught this topic to mind, Nick?

  7. #7
    Wizrobe Ganonator's Avatar
    Join Date
    Jan 2002
    Location
    Seattle
    Age
    39
    Posts
    4,084
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,109
    Level
    25
    vBActivity - Bars
    Lv. Percent
    78.58%

    Re: The concept items from some of the 1.92 17x builds


  8. #8
    Octorok
    Join Date
    Dec 2002
    Posts
    193
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,161
    Level
    11
    vBActivity - Bars
    Lv. Percent
    68.73%

    Re: The concept items from some of the 1.92 17x builds

    BH4 also said the wand homes in on enemies! O_o

    How about adding a "Wand 2"? The strength of the first wand is retained, but it shoots out several blasts that home in on enemies. Quite an extra'd-out weapon, but tons of these could be great fun for ZC quests.

    Thanks for that, Ganonator. I'll be checking this out immediately.

  9. #9
    Octorok LinktheMaster's Avatar
    Join Date
    May 2003
    Age
    33
    Posts
    185
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,291
    Level
    12
    vBActivity - Bars
    Lv. Percent
    24.94%

    Re: The concept items from some of the 1.92 17x builds

    I definitely want to check these out. Nick was saying that the flamethrower was quite awesome a few days ago in chat. :toungue:
    LinktheMaster: Owner / former administrator of PureZC, a ZC fan site with resources and tutorials.
    Avatar: By elentori
    Fairy Dream: A joint quest between Nick and myself. Check it out!
    Zelda Classic Manager: A Zelda Classic launcher and organizer.


  10. #10
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,709
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.18%

    Re: The concept items from some of the 1.92 17x builds

    With enough demand, they may be put back in. Which ones would be determined once we get 2.11 out.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social