User Tag List

Results 1 to 10 of 10

Thread: Colors are not working correctly... help??

  1. #1
    Gel
    Join Date
    May 2005
    Age
    41
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    737
    Level
    9
    vBActivity - Bars
    Lv. Percent
    55.12%

    Colors are not working correctly... help??

    Ok, first off, I'm a total n00b at this.

    So heres my problem. I create this wonderful looking map. It works great. The problem is that the color scheme is different when I'm actually playing the game. I select grey and blue as my theme and it comes out in overworld default. Dungeons are the same way, I create them in grey shades and they turn to grey and blue. What am I doing wrong here?

    -Isotope Labs

  2. #2
    Gel
    Join Date
    May 2005
    Age
    41
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    737
    Level
    9
    vBActivity - Bars
    Lv. Percent
    55.12%

    Colors are not working correctly... help??

    Ok, first off, I'm a total n00b at this.

    So heres my problem. I create this wonderful looking map. It works great. The problem is that the color scheme is different when I'm actually playing the game. I select grey and blue as my theme and it comes out in overworld default. Dungeons are the same way, I create them in grey shades and they turn to grey and blue. What am I doing wrong here?

    -Isotope Labs

  3. #3
    Octorok
    Join Date
    May 2005
    Age
    32
    Posts
    127
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,103
    Level
    11
    vBActivity - Bars
    Lv. Percent
    42.18%

    Re: Colors are not working correctly... help??

    That happened to me and i fixed it:) unfortunatly, i have no idea how i did it wait *has Vision* go into D-maps and go to the colour scemes (i think its called that anyway)and i just changed that to another one. I'm not to sure, but try changing that. It worked for me
    Yup....I'm back, I guess.

    www.spudnickator.proboards31.com <A FF forum with over 115 members.

  4. #4
    Octorok
    Join Date
    May 2005
    Age
    32
    Posts
    127
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,103
    Level
    11
    vBActivity - Bars
    Lv. Percent
    42.18%

    Re: Colors are not working correctly... help??

    That happened to me and i fixed it:) unfortunatly, i have no idea how i did it wait *has Vision* go into D-maps and go to the colour scemes (i think its called that anyway)and i just changed that to another one. I'm not to sure, but try changing that. It worked for me
    Yup....I'm back, I guess.

    www.spudnickator.proboards31.com <A FF forum with over 115 members.

  5. #5
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,582
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.5%
    Achievements It's over 9000!

    Re: Colors are not working correctly... help??

    Indeed. Essentially, looking at a screen in ZQuest when designing it may not actually show you what the screen will actually look like (In terms of colors) in ZC.

    Press F4, (Or go to Data-->Pallete ... Whatever.) and input a number, and press enter. The screen colors will change. This color is DIFFERENT from what the Quest says (Well, what YOU Say) the area should be. It's just a way of viewing a screen in different colors. This is more likely what happens when we look at a screen in a different set of colors from what it's really supposed to be.


    Now, if you want to VIEW the palettes for the screen, (The REAL ones. :p ) go to Quest-->Graphics-->Palette-->Levels and take a look at all the level Palettes. Enter any one that you'd like, and look at the colors. Remember the NUMBER of that Palette, and when you're in your Dmap Editor, (Quest-->Dmaps) there's a tab for colors. Select that Palette number for the color group you want your dungeon to be in.

    Remember now, how you see it in ZQuest can be totally different from how you see it when playing the quest itself in zelda.exe. In zelda.exe, it goes by what it says in the color tab in the Dmap Editor.

  6. #6
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,582
    Level
    46
    vBActivity - Bars
    Lv. Percent
    60.5%
    Achievements It's over 9000!

    Re: Colors are not working correctly... help??

    Indeed. Essentially, looking at a screen in ZQuest when designing it may not actually show you what the screen will actually look like (In terms of colors) in ZC.

    Press F4, (Or go to Data-->Pallete ... Whatever.) and input a number, and press enter. The screen colors will change. This color is DIFFERENT from what the Quest says (Well, what YOU Say) the area should be. It's just a way of viewing a screen in different colors. This is more likely what happens when we look at a screen in a different set of colors from what it's really supposed to be.


    Now, if you want to VIEW the palettes for the screen, (The REAL ones. :p ) go to Quest-->Graphics-->Palette-->Levels and take a look at all the level Palettes. Enter any one that you'd like, and look at the colors. Remember the NUMBER of that Palette, and when you're in your Dmap Editor, (Quest-->Dmaps) there's a tab for colors. Select that Palette number for the color group you want your dungeon to be in.

    Remember now, how you see it in ZQuest can be totally different from how you see it when playing the quest itself in zelda.exe. In zelda.exe, it goes by what it says in the color tab in the Dmap Editor.

  7. #7
    Gel
    Join Date
    May 2005
    Age
    41
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    737
    Level
    9
    vBActivity - Bars
    Lv. Percent
    55.12%

    Re: Colors are not working correctly... help??

    Thanks for the prompt reply. I've been trying to get my head around it all this time. I was thinking it was supposed to be wysiwyg the whole time, but it turned out not. I can't exactly try it right now, but I'll give it a shot tomorrow when I get back home.

    -IsotopeLabs

  8. #8
    Gel
    Join Date
    May 2005
    Age
    41
    Posts
    10
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    737
    Level
    9
    vBActivity - Bars
    Lv. Percent
    55.12%

    Re: Colors are not working correctly... help??

    Ok, so I'm getting closer. But, well... ok... uh... so you can only set one palette per map?? That doesn't seem right. I need to set one screen to a grey/blue color and one screen to a green/beige (overworld colors). Well I still don't quite get how to get the colors I want, so please explain a little more.

  9. #9
    Octorok Zelda Master's Avatar
    Join Date
    Apr 2005
    Age
    30
    Posts
    243
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,377
    Level
    12
    vBActivity - Bars
    Lv. Percent
    59.92%

    Re: Colors are not working correctly... help??

    use + and - [Plus and Minus] to change the Cset so you can

    have like a graveyard looking screen and another screen normal.
    Woo finally ownz a good host..

    http://www.quikyhost.com
    Hell yeah! My own hosting!

  10. #10
    Lynel
    Join Date
    Mar 2005
    Posts
    1,046
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,002
    Level
    17
    vBActivity - Bars
    Lv. Percent
    74.58%

    Re: Colors are not working correctly... help??

    Only Csets 2, 3 and 4 will actually make the tiles look like different colors, so if the color you want the second screen to look like isn't in Cset 2, 3 or 4 of the current palette, you'll need a dmap with a different palette to get the color you want to show right. Go to "Quest -> Dmaps" and edit one of them, then go to the Appearance tab and choose the palette to be whichever palette has the colors you want the second screen to show in. Then you'll have to set up a side warp(or tile warp if you don't go off a side of the screen to get to the second screen) on the first screen to take you to the second screen in the dmap you just made, and you'll have to set up another side warp in the second screen to take you back to the first dmap/screen. I'm sure one of the tutorials explains how to do this a little better, so I'll look for one of them explaining it, then I'll post the link here.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social