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Thread: 16 bit first quest

  1. #11
    Octorok
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    Re: 16 bit first quest

    Oh, of course! I don't know what I was thinking.

    Thanks for helping me with that!

  2. #12
    Octorok
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    Re: 16 bit first quest

    So that means that ZC is 4 bit?

  3. #13
    Wizrobe Foxx's Avatar
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    Re: 16 bit first quest

    ZC is 16-bit actually; the original LOZ is 8-bit, as surprising as it may be. Bits specify a capacity for colors rather than how many are actually used. So LOZ had the potential to use 256 colors in the NES's hardware, even though it really only uses about 30 or 40. Some examples of 4-bit games are old legacies like Commander Keen and The Ancient Art of War. The great ASCII game Rogue could also probably be said to have 4-bit graphics, since 16 colors were the maximum in which the characters could be displayed.

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    "Do not mess with me; you have NO idea who you are dealing with. Those who DO know me know that I am not one with whom to tangle." -- Master Hacker/Dark Nation

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  4. #14
    Gel
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    Re: 16 bit first quest

    All this "bit" talk is making me a little bit sick... First off, Legend of Zelda is 8bit, Link to the Past is 16 bit, Links Awakening is 8 bit, Ocarina of Time is 64 bit, Wind Waker is 32 bit. In actuality, Zelda Classic is 32 bit. These numbers have little to nothing to do with the amount of colors on screen, or the number of colors possible. It has to do with the word size of the processor (and the code the processor executes).

  5. #15
    Lynel
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    Re: 16 bit first quest

    Hmm... Though Wind Waker is less bits than OoT because of the toon-shaded graphics, isn't it? That's a whole fourth of what the Gamecube is possible of erm... Running, I suppose? Showing? I don't know what the right word to say would be.

  6. #16
    Wizrobe Foxx's Avatar
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    Re: 16 bit first quest

    Yeah, just because it's been mentioned and because people might now be interested in playing it, here's Orion's "Light World" quest (the download link still works). I highly recommend it as one of the better "16 bit first quests" out there now.

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  7. #17
    Wizrobe Orion's Avatar
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    Re: 16 bit first quest

    Just make sure you use v 1.92 b182 to play it. Otherwise it has been known to be a bit glitchy.
    Link to the Past Tileset for ZC available here: http://www.filespace.org/bam200308/lttptileset2.4.zip

    "Lie? Me? Never. The truth is far too much fun."

  8. #18
    Lynel
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    Re: 16 bit first quest

    Hey Orion, are you aware that your quest isn't up at PZC?

  9. #19
    Octorok
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    Re: 16 bit first quest

    Quote Originally Posted by zhila
    All this "bit" talk is making me a little bit sick... First off, Legend of Zelda is 8bit, Link to the Past is 16 bit, Links Awakening is 8 bit, Ocarina of Time is 64 bit, Wind Waker is 32 bit. In actuality, Zelda Classic is 32 bit. These numbers have little to nothing to do with the amount of colors on screen, or the number of colors possible. It has to do with the word size of the processor (and the code the processor executes).
    By default ZC runs in 320x240x8bit colour, does it support running in a higher colour mode?
    Some video cards do not support 8bit colour accceleration thus won't run.

  10. #20
    Wizrobe Ganonator's Avatar
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    Re: 16 bit first quest

    Quote Originally Posted by Foxx
    24 bits = 2^24 = 16,777,216 colors
    32 bits = 2^32 = 4,000,000,000+ colors
    64 bits = 2^64 = lots and lots and lots of colors (and a 3rd dimension too!)
    This is a common misconception. Your computer monitor can only support 24 bits dedicated to color. Anything past that is for other processes; alpha blending, high-bit floating point math. Funny enough, a 16-bit graphics card can still display 24-bit graphics.

    The games are just like zhila said. We classify games with their consoles processing power. Your current computer hardware is either 32 or 64 bits. NES was 8, SNES was 16, etc.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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