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Thread: Mega Man DWR Director's Cut RELEASED

  1. #41
    Octorok
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    Re: Mega Man DWR Director's Cut RELEASED

    Hey I think MMDWR was good enough back then but I will admit this DC is so much better and if someone thought MMDWR was not the best quest during 1st release, now it is.
    But you dont have to release more updates anymore. Few bugs is nothing unless Darkraven found something really bad. O_o

  2. #42
    Wizrobe Petoe's Avatar
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    Re: Mega Man DWR Director's Cut RELEASED

    Well I haven't heard of DarkRaven yet. But yeah, I agree. At the moment MMDWR doesn't need any more updates. But we'll see...

    Oh, and I'd really appreciate if people who promise to make reviews could make them. Here's a thread with a couple of reviews so far: http://www.purezc.com/forums/index.p...T&f=55&t=8242&
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  3. #43
    Keese
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    Re: Mega Man DWR Director's Cut RELEASED

    Don't worry, Petoe. I'll review it once I finish it (still in the Power Station... x_x).

  4. #44
    Wizrobe Petoe's Avatar
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    Re: Mega Man DWR Director's Cut RELEASED

    Heh, well I have to wait for a while for your review then CrystalBlade. :)

    (BTW, nice to see you here at AGN. I missed your welcome topic, so welcome!)
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  5. #45
    Gel
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    Re: Mega Man DWR Director's Cut RELEASED

    I have a similar problem as DarkRaven inside Isodome. When I die inside the dome, in this case when meeting the two "aquamentus", and then respawn - I can´t move in certain directions. It is exactly like DarkRaven wrote, invisible blocks, and I can´t get to the aquamentus room again. When quiting and saving and restarting from the beginning of the dome (where you can talk to all people), it is possible to get to the boss. I am using the 183 player.

  6. #46
    Gel
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    Re: Mega Man DWR Director's Cut RELEASED

    nvm, i feel dorky...

  7. #47
    Keese
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    Re: Mega Man DWR Director's Cut RELEASED

    I remember an invisible block problem as well. When I died in that tough trap part in the SW corner of Iso Dome and continued, I could not move anywhere because of some invisible blocks. Restarting ZC helped me so it's ok. And I used 183 like you suggested.

    But that is the only problem I have noticed. The quest is amazing and almost bugfree!

  8. #48
    Wizrobe Petoe's Avatar
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    Re: Mega Man DWR Director's Cut RELEASED

    Oh skitta...
    Yeah. I noticed that "invisible block" problem. It seems to occur only when you die in certain parts of Iso Dome and it is easily fixed by restarting ZC. But it still can be annoying. Oh well, though ZC build 183 is definitely the version to play the quest with, there still are some oddities like this.
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  9. #49
    Octorok
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    Re: Mega Man DWR Director's Cut RELEASED

    Oddities? yeah right. Every quest has some oddities, especially profesional ones like MMDWR. But so far not so many have had problems with nothing else than the tough levels. Isn't that so Pete?

  10. #50
    Gel
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    Re: Mega Man DWR Director's Cut RELEASED

    i cant wait till you release the tiles, i want to make a modern game in the harry potter universe, about a girl in a town whose job with the minestry of magic sends her on quests for... ok, thats all im saying for now...

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