Lookin' crunk, Tobias. O;
Lookin' crunk, Tobias. O;
Do'h. The Quest's file name was on there, eh? Oh well.
Haha. Why would that be a problem?
He must not reveal the secrets of the CRUNK.
Click here to level up my card!
"Everybody's doing it... I just wanted to be popular."
Bender- Futurama
It's not, I just didn't think about it.Haha. Why would that be a problem?
Yeah, but there are two reasons they are spam'd in in there. One, I like the colors, and two, I don't care for the DoR versions of the GB treesLooks good. My only problem is those small Minish Cap trees. The 3x2 ones. You used them way too much. Try using some other trees.
1 Hour Ago 09:19 pm
With just about any early side project, no tiles have been ripped or modified. All that you see is out of the box, and un-altered. If this project really picks up (more so after ZTD) maybe I'll change it up, or add the old GB trees.
And now, for some completely random Zelda TD w.i.p. shots:
Images 1-3:
An optional cave area. This is not the final layout, palette, or level of detail. I need to modify some mountains, and make a nice, muted c-set for the water. This area will use the "Wispewind Cave" them from Final Fantasy Dawn of Souls. I also need some ground details other than rocks.
Image 4:
'Coppery' palette for Level 4. Subject to change, but I like it. I'm taking the classic set to a darker, and more natural looking set of colors. The bright pastels are nice in moderation, but man, after looking at some colors, it was very intense.
Image 5:
Purple palette for the Midnight Maze (Level 6). I may make it a bit darker, but I still like it.
Image 6:
Early Level 7 palette. It was hard to get those sandy golds and yellows. Subject to change, but unlikely.
Image 7:
Oops. I seem to have miscounted. There is no seventh image.
It is from a super secret area where you can get the level one password. The area is a fan club of sorts. You will meet an interesting Moblin there.
EDIT: Old becomes new again :o
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