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Thread: Post screenshots of your quests here. [1.0]

  1. #511
    Lynel Revfan9's Avatar
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    Re: Post screenshots of your quests here.

    I don't really like the colors (Especially the greens). It doesn't show too well on that screen, but there's no black outlines on anything you ripped. That's just fine and all, except everything in DoR has an outline. Put them together, and they won't look right. Again, there's hardly any black outlines on anything in that shot, but I'm just saying...


    It's also not too difficult to see that those tiles were NOT meant to work with that palette, especially the rocks. I don't even know what the originals look like but I have this wrenching feeling in my gut that there's a lot of color loss on them.

  2. #512
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    Re: Post screenshots of your quests here.

    Hrm.
    There are things I like about that new palette, and things that I don't.
    I think I might use it, but I'll have to reduce the brightness.
    Thanks.

    Quote Originally Posted by russadwan View Post
    But the new one would work for the sea of sand, wouldn't it Joe?
    That area is the sea of sand...

  3. #513
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    Re: Post screenshots of your quests here.

    Quote Originally Posted by Revfan9 View Post
    I don't really like the colors (Especially the greens). It doesn't show too well on that screen, but there's no black outlines on anything you ripped. That's just fine and all, except everything in DoR has an outline. Put them together, and they won't look right. Again, there's hardly any black outlines on anything in that shot, but I'm just saying...


    It's also not too difficult to see that those tiles were NOT meant to work with that palette, especially the rocks. I don't even know what the originals look like but I have this wrenching feeling in my gut that there's a lot of color loss on them.
    Well every thing in that shoot but the cliffs and enemies, oh and dirt, I ripped.
    So what about the greens don't you like? I think the grass is a whole lot better than SD3 grass! And the rocks had very little color loose, and yeah those flowers were not meant to be in that palette, But they look good to me, and really that's what matters right?

  4. #514
    Lynel Revfan9's Avatar
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    Re: Post screenshots of your quests here.

    Again, I've never seen those rocks in their original forms, but it very much looks like they have quite a bit of quality loss about them. Take for example, the MASSIVE contrast between the different levels of shading. But again, that could just be how they look in the original source and it could be a perfect rip. If so, I would suggest finding different rocks.

    A few things wrong with that grass:

    1. They're too dark and contrast far too heavily with the rest of the screen. Especially too dark for Grass. The grass should be detailed, yet blend into the background. With the proper colors that grass would look good, but the objects on the screen are supposed to stick out over the grass, not the grass sticking out over the objects.

    2. (This kindof also explains why the first problem exists at all) They use the tree colors. Maybe this is my own opinion, but you should always always always use different colors for the grass. Always. If the trees and grass use the same colors, then you get the treetops blending in with the grass and the rest of the screen and it kindof makes everything meshed in. There's also the problem with doing that in 4-bit that means you have to do everything in 256 color or do everything on layers.

    It's also good to note that both of these reasons is the same reason why DoR's SD3 grass looks so bad.

    Also to go on a quick rant, am I the only person who hates the DoR palette structure with a passion? Seriously, it's so inflexible. It works for what the original DoR was supposed to be (Enhanced edits of Oracle and LttP tiles), but when you look at it, the structure clearly wasn't designed to do anything other than that. And now people are trying to do more complicated stuff with it and how poorly designed the palette structure originally was SHOWS.

    And to say one more thing, I can't stress this enough. 3 grass colors is the ABSOLUTE MINIMUM for any tileset that wants to do anything above the level of the Pure tileset! Only having 2 doesn't work!

    Kay, I'm done now.

  5. #515
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    Re: Post screenshots of your quests here.

    Quote Originally Posted by Joe123 View Post
    Hrm.
    That area is the sea of sand...
    It is. It seems very cliff filled. I was exoecting the sea of sand to be less rocky and more sandy.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


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    Re: Post screenshots of your quests here.

    Well, that screen is rather more mountinous; it's right on the border.
    In the map which I posted, the screens below the top two rows make up the sand sea.
    Mostly it's not too mountinous.

    Other parts of the desert will be more so.

    Then there's the endless desert, which will be less.

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    Re: Post screenshots of your quests here.

    Rev do the rocks look better now?
    New:

    old:

    I personally like the grass as is, maybe I can find a happy meduim between DoR grass and current

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    Re: Post screenshots of your quests here.



    Hows about now?

  9. #519
    Lynel Revfan9's Avatar
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    Re: Post screenshots of your quests here.

    The palette is fine, my only real issue with it is that it got rid of my palette effect with all of the color gradients ending in purple.

    Ennon: Those rocks look even worse now. At least they looked like rocks before, now they just look like flat gray blobs.

  10. #520
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    Re: Post screenshots of your quests here.

    Oh I hadn't noticed, maybe that's why I wasn't so keen on your palette =P

    The rocks look a lot better to me though. (the lighter coloured ones)

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