Noone is being paid for it
Noone is being paid for it
Hehehe, that's right, the obvious main reason...
"I'm gonna finish this f***ing game quick and get the f***ing money and screw myself over to the f***ing resort island! Hell yeah!"
My quest is practically finished, I just need to ensure it is bugless... and add something that'll be a day's work. But it'll be out before 2008!
Fine. I'll work on it now. There go my plans for playing more Metroid Prime tonight.
My quests:
End of Time - First quest, uses classic graphics (Help/discussion thread)
Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)
relax Pineconn, otherwise therell be loads of bugs in the initial release
Computer specifications:
Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case
Don't rush it, Pineconn. Take your time in smashing the bugs... or people will find them and you still would have to smash em...
Haven't posted screens here in a while. Ripped the Tarm Ruins summer palette.
Any pointers on the screen design though? It's missing something.
Looks fine, although if anything comes to mind, well, it's kinda ....blocky looking. ...Probably those pits and the surrounding grass is what i'm talking about. Maybe some animated pits? ...maybe a pit script: If(Abs (this->X-Link->X)<18 && Abs(this->Y-Link->Y)<18){ // open the pit and tentacles come out!
...yeah, I never liked those pits... :p
This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.
I'll have you know I have scripted the pits Gleeok :waggle:
Not that I've scripted those pit monsters from LA: DX, but with 4 days to go I don't see that happening. They're bottomless, send you back to the start of the screen and deal in some damage to boot.
How'dyu want me to animate them
I can't remember the last time I saw a dancing pit!
Also, I like those tiles personally. Maybe I should make it so they join together rather than being single tiles though?
I think it was the brush, looks better now, no?
Old, New
It's only subtle but it makes all the difference.
Before, I had the brush ending tiles backed up against the mountains. Now I don't. The screen feels more open I think, less blockly like Gleeok said.
There are currently 1 users browsing this thread. (0 members and 1 guests)