Here's triggers we now have:
1) Tile
2) Side
--North
--East
--South
--West
3) Item
4) Timed
How about we have in addition:
1) Enemy->Warp (warp instantly after all enemies have been defeated on the screen)
2) Special (Warp via special enemies, such as a wallmaster or a windrobe's wind--it would take u to this screen rather than that of the dmap's continue point)
3) "Warp Trigger" Enemy---a new "enemy" although, like the "trigger" enemy, it doesn't appear at all--but the game can detect when link "hits" it so that when link runs into it, he is warped via the "special" warp data, acting like a different "tile" or "direct warp" combo.