Now, I'm learning how to porgram, and I'm curious. What Compiler do you use DN/ FCF to program ZC? And, could I possibly have an url to it. I might want to check it out.
Now, I'm learning how to porgram, and I'm curious. What Compiler do you use DN/ FCF to program ZC? And, could I possibly have an url to it. I might want to check it out.
LinktheMaster: Owner / former administrator of PureZC, a ZC fan site with resources and tutorials.
Avatar: By elentori
Fairy Dream: A joint quest between Nick and myself. Check it out!
Zelda Classic Manager: A Zelda Classic launcher and organizer.
ZC is written in C/C++. I personally use the MinGW/MSYS suite of coding tools. Instead of an IDE, I just use UltraEdit and compile from the command line using makefiles. I think DN uses the Dev C++ IDE, which I believe uses MinGW as it's back-end. The primary library used by ZC is Allegro.
http://mingw.sf.net
http://alleg.sf.net
http://www.bloodshed.net/devcpp.html
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Good man fcf, good manOriginally Posted by fatcatfan
I don't write big programs, but when I do I just use good ol' emacs and write my own make files - all from the command line. IDEs are nice, and I like using them sometimes cause it's easier to organize you files and debug, but it takes time to learn to use an IDE. I had to use Eclipse (an open source java IDE) for a project at school, and it was very complex.
I used to use Dev C++ but I now use MinGW Studio for the editor.
The DOS port uses DJGPP for the compiler and and RHIDE for the editor.
The Linux port uses GNU C++ for the compiler (which comes with Linux) and MingW Studio for the editor.
The Mac port uses XCode (this comes with Mac OS X).
MinGW Studio
DJGPP
RHIDE
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