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Thread: Enhanced animations

  1. #1
    Wizrobe *b*'s Avatar
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    Enhanced animations

    ok, this is kinda advanced for ZC right now, but when, or if, Link's animations are more detailed (there was talk about seprate left/right animations a while back, I think), maybe they could be changed further to allow complete customization of Link's animation. like, in the Link menu that shows his animations, we could click on one, and it would open a window simillar to the item/weapon data screens. you'd define what tiles Link uses for each direction he walks, slashes, jumps (if it's ever implimented), swims, and whatever else might be added in the future. this would allow for alot more freedom when editing Link

  2. #2
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    Re: Enhanced animations

    Heh. That would be great! For the raft, I can then set it as invisible and make link ride in a mine cart! :)

  3. #3
    Patra Cloral's Avatar
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    Re: Enhanced animations

    What I would like to see is seperate sprites for the shields if you want. Then you wouldn't have to have a walking set for each direction with each different shield.

  4. #4
    Robots in Disguise
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    Re: Enhanced animations

    Been thinking about that myself, Cloral. In fact, that's how it's (apparently) been done since Zelda 3 (even the GB games do that).

  5. #5
    Wizrobe *b*'s Avatar
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    Re: Enhanced animations

    Quote Originally Posted by Dark Nation
    (even the GB games do that).
    actually, the GB games don't, they have their own sprites for each shield. I've looked in the rom

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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