User Tag List

Results 1 to 8 of 8

Thread: Zelda Classic Source Code

  1. #1
    mr_schmoe
    Guest

    Zelda Classic Source Code

    I'm sure this had been discussed before, but I couldn't find the search function for this forum. Anyways, is it possible that the developers of this game have released the source code. I was wonder because I would very much like to make a port for the GBA. But, on the other hand, giving out the source code of a popular game such as this might cause some problems, so if that's not an option then I understand. Thanks in advance.

  2. #2
    Patra Menokh's Avatar
    Join Date
    May 2001
    Location
    Drifter Colony XIV Q1Z3
    Posts
    5,144
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,303
    Level
    18
    vBActivity - Bars
    Lv. Percent
    49.9%

    Re: Zelda Classic Source Code

    No they haven't. And no they won't.
    Only four people to my knowledge have the source, and that's likely going to stay that way unless Dark Nation decides that he needs help.

    So, unless you can convince DN that:
    1) you are trustworthy
    2) you won't leak the source
    3) you will actually port it, and
    4) a port is a good idea
    than there is no chance of you seeing it.
    "The minority, the ruling class at present, has the schools and press, usually the Church as well, under its thumb. This enables it to organize and sway the emotions of the masses, and make its tool of them."
    -Albert Einstein

    My Blog

  3. #3
    Wizrobe fatcatfan's Avatar
    Join Date
    Jan 2001
    Location
    Tir-na Nog'th
    Age
    45
    Posts
    4,361
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,878
    Level
    23
    vBActivity - Bars
    Lv. Percent
    76.12%

    Re: Zelda Classic Source Code

    For the GBA? Just go buy the classic NES GBA Zelda cart in a few weeks.

    Anyway, I had briefly considered a GBA port, but the problem is that the GBA resolution is actually smaller than the original NES, making a direct port difficult.

    "If I find in myself a desire which no experience in this world can satisfy, the most probable explanation is that I was made for another world." - C.S. Lewis

    "Hypocrisy is wrong, but a society which decides to live up to its standards by not having any is worse." - George Neumayr

  4. #4
    mr_schmoe
    Guest

    Re: Zelda Classic Source Code

    OK, just wondering. Thanks anyway. And by the way, I believe I'm trustworthy and I really don't have any reason to leaking the source, I've got nothing to gain from that. However, I don't have anyway to prove that. And if I was in your position, I probably won't trust me either.

  5. #5
    mr_schmoe
    Guest

    Re: Zelda Classic Source Code

    Oh, one more thing. I am trying to make a zelda like game for the GBA but, being an amature, I'm having difficulty on the game logic engine. Does anyone know where I can find a similar engine I can learn from. Something similar to A Link to the Past. Thanks.

  6. #6
    Keese
    Join Date
    Jun 2004
    Age
    44
    Posts
    81
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    788
    Level
    9
    vBActivity - Bars
    Lv. Percent
    84.83%

    Re: Zelda Classic Source Code

    I have two programs I've gotten from Internet Technologies at my college that can decompile the source code. Visual Fox Pro 6.0 and Visuo Studios dot net can decompile it . But there's only one slight problem. I can't understand any of the programing language for I haven't gotten far enough in my programming courses. I would gladly help out with the programming, but I wouldn't attempt it on my own. Perhaps I could be assigned a module (method) in the future.
    Until we meet again, let us part for now.
    Fair well my comrades.
    Vulpinely & Lupinely Yours,
    RexlaNinetales

  7. #7
    Lynel
    ZC Developer
    pkmnfrk's Avatar
    Join Date
    Jan 2004
    Location
    Toronto
    Age
    37
    Posts
    1,248
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,139
    Level
    18
    vBActivity - Bars
    Lv. Percent
    9.83%

    Re: Zelda Classic Source Code

    You're thinking of the ASM dissasembler, and that is practically useless to anyone, unless you have the debugging files, which happen to let you see the source.
    Tale of the Cave - a web comic - Updates Monday, Wednesday, Friday
    ZC Tutorials - Tutorials and Script Library - Updated July 30, 2008
    ZeldaGuard - Corruption in my save files? It's more likely than you think!
    I do script requests!

  8. #8
    Death Knight MottZilla's Avatar
    Join Date
    Mar 2000
    Posts
    10,334
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    11,258
    Level
    31
    vBActivity - Bars
    Lv. Percent
    35.3%
    Achievements It's over 9000!

    Re: Zelda Classic Source Code

    Decompiling/Disasembling is best left to the experts and those who are developing the program as they are the only ones that will truely understand it, if anyone. If you need help making a Zelda game engine how in the hell do you expect to develop it on GBA? I've got your answer, you can't.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social