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Thread: SNES Tile Ripping

  1. #11
    Keese
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    Re: SNES Tile Ripping

    And we all no its illeagle to have any of these roms over 24 hours. lol ;-)
    U all no this but some mite not. To rip a rom image and load it into Zquest. right click on quest> graphics> tiles> Grab> File. (when hitting file look for a .Bmp or .Gif)

  2. #12
    Lynel Dart Zaidyer's Avatar
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    Re: SNES Tile Ripping

    Quote Originally Posted by Orion
    I prefer taking screenshots of the game, ripping the tiles from there, reducing the file to 16 (or less) colors, and then grabbing them in ZC, recoloring them with the palettes I got from romview. I don't know if it's the easiest way to go about it, but it's what I've been doing for my LTTP tiles.
    Remember when doing that to still have a screenshot handy of the tile in action, or you could make a very dangerous mistake.
    For example, you know the LttP-style push block that everyone's been using, which appears in Sludge's work and the Pure tileset? It's so wrong it's not even funny. A few pixels can and do make all the difference.
    Compare it to a screenshot of LttP and you'll see what I mean.
    ~Dart Zaidyer

  3. #13
    Wizrobe Orion's Avatar
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    Re: SNES Tile Ripping

    A very good point. I have a folder of over 600 screenshots. When i rip i usually have them open in the background in photoshop while i work in a windowed ZC (back before you could window ZC I used two computers next to each other).
    Link to the Past Tileset for ZC available here: http://www.filespace.org/bam200308/lttptileset2.4.zip

    "Lie? Me? Never. The truth is far too much fun."

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